[MUD-Dev] Why are we all making RPGs?
Koster
Koster
Fri Jun 8 18:05:11 CEST 2001
> -----Original Message-----
> From: Lee Sheldon
> Sent: Friday, June 08, 2001 2:07 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] Why are we all making RPGs?
> -----Original Message-----
> From: Matt Mihaly
> Sent: Thursday, June 07, 2001 4:27 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] Why are we all making RPGs?
>> Heh, amusingly, just go to Vegas and walk down the Strip. They've
>> got a casino based on a ton of milieus that people
>> like. Excalibur (Medieval), Caesar's Palace (Roman), Treasure
>> Island (caribbean pirates), New York New York (heh, new york),
>> the Luxor (ancient egypt), the Aladdin (ancient persia), the
>> Barbary Coast (obvious), Monte Carlo (obvious), the Venetian
>> (obvious), the Sands (deserty theme), Paris Las Vegas (obvious),
>> south pacific (Mandalay Bay), Wild Wild West (not sure if that
>> one is open yet, and it's off the strip, but still), Bourbon
>> Street (New Orleans), the Bellagio (italian resort), etc etc
>> etc. The only things they don't seem to have much of (at least
>> that I can remember) are things from the Orient.
> Whoot! Put 'em all together in one product. It worked for
> Michael Crichton.
That's almost LegendMUD, actually. :) Well, minus the casino
part. We're kinda short of things from the Orient there too.
-Raph
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