[MUD-Dev] Buying benefits
Matt Mihaly
the_logos at achaea.com
Fri Jun 8 19:08:57 CEST 2001
On Wed, 6 Jun 2001, Corey Crawford wrote:
> Now, Achaea actually allows you to buy items (weapons, armor) and
> I think Matt has the idea right when he limits these items to
> *buy-only* (that's right, isn't it?). To me, this would be more of
> a status thing as long as you could get a similar blade (although
> by another name) from playing and not just with cash.
Well, they are buy only, but since you can buy credits with gold,
you can get them without buying credits. Granted, they are so
expensive for the most part that it takes a _lot_ of gold.
> With my own game, I'd be much more interested in selling things of
> this nature. Houses, re-dyed equipment, furniture, and anything
> else that's frills or status related. Since this doesn't affect
> the game play itself, you don't have to worry so much about
> balancing, but your right on the fact that it has to cost enough
> that not everyone gets one.
We sell houses for quite a bit. The other things are low-cost items
that don't make a lot of money. Unless you have a massive
playerbase, this is not a good strategy, particularly as you're
forced to limit how many of <x> you sell.
--matt
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