[MUD-Dev] Summary of PvP attempts?
Trump
trump at vividvideo.com
Wed Jun 13 09:44:26 CEST 2001
On Tuesday 12 June 2001 04:00 pm, Brian Hook wrote:
> At 09:34 AM 6/12/01 -0700, Trump at vividvideo.com wrote:
>> against a level 12 player. None. Even avid PvP/PK players
>> choose
>> to go "carebear" because the system is so utterly broken.
> The system isn't broken, it's simply a by-product of trying to
> extend a single-player advancement mechanism and making it
> relevant in a competitive multiplayer environment.
> Maybe it's time to coin the term "CvC" for
> "character-vs-character", because that seems to be a different
> concept than PvP and mixing the terminology really gets things
> confused. Effectively, you're saying that PvP aficionados dislike
> games that emphasize CvC competition where character attributes
> matter more than player skill.
Yeah, broken is the wrong word, but still with respect to PvP it
doesnt work well at all. Class/levels are great for PvM. Horrid
for PvP. Perhaps calling the EQ system "out of place" in a PvP
environment would be better verbage.
> This is probably the same thing as a skilled Quake player
> complaining that he should be kicking everyone's ass in Everquest,
> which demonstrates that they completely miss the point of that
> game's advancement dynamics (i.e. YOU don't matter, your character
> does).
It's always a combination of the two. If you've ever seen a
character recently purchased off ebay it becomes obvous that the
player does matter to some extent. The trick, it seems, to a good
pvp system is the middle ground. A game like EQ where it is 80%
character and 20% player PvP isnt fun for those who dont play 24/7.
And Quake wouldnt make a good RPG. UO, is about 40% character and
60% skill, it makes a decent PvP RPG.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list