[MUD-Dev] On socialization and convenience
J C Lawrence
claw at 2wire.com
Fri Jun 22 22:19:21 CEST 2001
On Fri, 22 Jun 2001 14:42:45 -0700
Dave Kennerly <Dave at Nexon.com> wrote:
> It suggests some players may be stating something untrue about
> their own preferences about game software features: that their
> conscious communication of their preference correlates more weakly
> to their preference than a close analysis of their behavior.
Some of the early lessons of mailing lists would seem to apply:
5% of the population won't like any configuration choice and will
complain about it if asked
5% will like any choice and will say so if asked
90% will go with whatever the default is
The population who complain or raise a rukus is generally very
small. < 1% is common. However that tiny percentage will make
more heat and noise than the other 99% combined.
> J C Lawrence wrote a lot on conversation about a common interest.
> It was a good read.
<bow>
> One replays battles. Besides replaying battles for storytelling,
> Shattered Galaxy team receives useful bug report information from
> it, when the player sends his battle replay file.
Neat. Thanks, I wasn't aware of that one.
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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