[MUD-Dev] New Bartle article
Travis Nixon
tnixon at avalanchesoftware.com
Wed Mar 14 10:38:22 CET 2001
Brian Hook wrote:
> The direction I would take if doing an MMORPG today would consist of
> an unfolding story followed by a "stasis period" where no major
> changes would happen. The story and associated content would be
> done ahead of time, unfold over (say) 18 months, during which time
> the players could have a chance to change the outcome. When the
> story was complete, the world enters stasis, which is similar to
> what EQ is like today. All the balancing is done early on, before
> the stasis period. And if you want to get extra saucy, you can have
> PvP enabled once stasis is reached =)
WHOA! Wait a minute.
You actually...uh...
You think...
You WANT the world to become static after a period of dynamicism?
*boggle*
Ok, I'm flabbergasted.
Why, just out of curiosity? :)
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