[MUD-Dev] New Bartle article

Travis Nixon tnixon at avalanchesoftware.com
Wed Mar 14 10:38:22 CET 2001


Brian Hook wrote:

> The direction I would take if doing an MMORPG today would consist of
> an unfolding story followed by a "stasis period" where no major
> changes would happen.  The story and associated content would be
> done ahead of time, unfold over (say) 18 months, during which time
> the players could have a chance to change the outcome.  When the
> story was complete, the world enters stasis, which is similar to
> what EQ is like today.  All the balancing is done early on, before
> the stasis period.  And if you want to get extra saucy, you can have
> PvP enabled once stasis is reached =)

WHOA!  Wait a minute.

You actually...uh...

You think...

You WANT the world to become static after a period of dynamicism?

*boggle*

Ok, I'm flabbergasted.

Why, just out of curiosity? :)

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