[MUD-Dev] The effects of object oriented servers on the item database

Chambers CHAMBERB at MARIST.COM
Tue May 8 12:11:11 CEST 2001


How would you implement a database for the object hierarchy?  Since
each derived object would have different properties, you would need
very large databases, right?  Does anyone have any tricks or articles
about this? Maybe even an example?
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