[MUD-Dev] Innovation restrictions (was: Information sharing)

Richard A. Bartle richard at mud.co.uk
Wed May 9 08:11:56 CEST 2001


On 08 May 2001, John Buehler wrote:

> Oh wow.  That is absolutely amazing.  I had to think about it for a
> while because this is the antithesis of how I approach games, but of
> course it makes sense.

It isn't a point of view held my all players, or even the majority of
them. A large number do seem to feel that way, though.

> Identifying with a specific baseball roster and then having a key
> player traded can elicit very strong reactions from the fan[atic]s.

I'd hazard a guess that there are some changes they would welcome,
though, for example there are bound to be players from other teams
that fans covet. They aren't quite as brittle as some games players.

> I'm just surprised that they identify so strongly with it that a
> change is considered an attack.

If the change is one that they personally have been advocating
(because they all know better than the game's designers) then they
would support it. I don't expect that innovation would fall into this
category, though...

> Maybe we need a little less immersion?  hinthint winkwink nudgenudge

For me, immersion is the goal. I want to see more, not less.

Richard
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