[MUD-Dev] Multithreaded servers using objects

Chambers CHAMBERB at MARIST.COM
Mon May 14 13:45:43 CEST 2001


The basic way a server works is create a thread, wait for a
connection, accept connection and create new listener, then do the
connection.  Most of the time this is done through a global function.
Is it possible, to instead do all your threading within member
functions?  I.E write one server class that does the spinoff threads
from it's private functions/data ?
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