[MUD-Dev] business models

Bruce bruce at puremagic.com
Wed May 23 15:57:58 CEST 2001


Matt Mihaly wrote:
> On Tue, 22 May 2001, william ralph renner wrote:
>> Christopher Allen wrote:

>>> They also have a "Platinum" service that is $79.95 a month, which
>>> gives you access to a private game server only from Premium
>>> subscribers. Howevever, this has not been judged a success with
>>> only a couple of hundred users in each game.
 
>> On the contrary, I'd say the Platinum Services offered by
>> Simutronics for their online games has been an overwhelming
>> success.  The idea behind this move was to create a smaller,
>> tighter, RP-centered community, akin to the old GEnie days of the
>> game.  To do this, Simu had to discourage 95% of their players from
>> subscribing, and as in the GEnie days the only effective way was
>> through pricing.
 
> If they only have a couple hundred of players, they are only netting
> an extra 16 grand a month. That's probably barely even worth the
> hassle for them. As the discussion was framed in terms of financial
> success, it's hard to say that their Platinum Services has been a
> success, given the numbers.

I haven't been sleeping enough, but if there were a couple of hundred
people on that server, and the 20% rule was working, wouldn't that
mean something like 800-1000 premium customers, which works out to a
bit more money (around $56k to $70k) each month?

  - Bruce

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list