[MUD-Dev] business models

Stephen Benz sbenz at nusd.marin.k12.ca.us
Thu May 24 13:01:22 CEST 2001


Matt Mihaly wrote:
> On Tue, 22 May 2001, william ralph renner wrote:

>> If they only have a couple hundred of players, they are only
>> netting an extra 16 grand a month. That's probably barely even
>> worth the hassle for them. As the discussion was framed in terms of
>> financial success, it's hard to say that their Platinum Services
>> has been a success, given the numbers.

> I haven't been sleeping enough, but if there were a couple of >
> hundred people on that server, and the 20% rule was working,
> wouldn't that mean something like 800-1000 premium customers, which
> works out to > a bit more money (around $56k to $70k) each month?

Not really, because you can't figure the 20% for the Platinum Service
they offer.  It's got to be a much higher percentage, I would stab at
around 60% regularly.  Mainly because if you are paying $80 a month
for a game like Gemstone, you're going to be playing it a good amount
of the time.  The players in the Platinum service are there for the
atmosphere and the environment that is provided with the smaller
numbers of people, and so they are there to make friends and have fun
with the other 100-200 people there.

Stephen

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