[MUD-Dev] business models

william ralph renner wrenner at students.uiuc.edu
Fri May 25 00:58:24 CEST 2001


On Thu, 24 May 2001, Matt Mihaly wrote:

> Boy, I've gotta say, that's a _lot_ of admin time for $200.

While that is a lot of GM time, keep in mind these GMs are paid very,
very little for said time.  Under the Simutronics model, the GMs are
semi-volunteers, selected from the general player population and put
through a training process.  I've been told that they pay on a monthly
basis, and that it comes to about $150 a month (figure unconfirmed and
two years old).

The players they recruit tend to be the fanatics of the game, and as
such become fanatical GMs.  They put in a great deal of time working
on the game, making this method very cost-efficient.

The downside is an inability to enforce deadlines for larger projects,
and the games suffered for it.  The upside is that there's a LOT of
GMs running around.. perfectly capible of taking the time out to alter
a few items and run a wedding.

- Bill

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list