[MUD-Dev] JOB: How to get into Game Design / Game content

SavantKnowsAll at cs.com SavantKnowsAll at cs.com
Sun May 27 23:20:09 CEST 2001


In a message dated 5/26/01 1:13:25 AM Pacific Daylight Time,
rayzam at home.com writes:

>     1) Is it appropriate to send a portfolio with your resume? Most
>     adverts ask for a cover letter & resume. Outside of the game
>     industry, if they want a portfolio, they ask for one. I'm
>     wondering if a portfolio is implied with a resume for these
>     sorts of jobs.

I usually like it when something is linked to.  Including a portfolio
as an attachment is quite cumbersome, and unless asked for
specifically, I would avoid it.  However, linking to an online
portfolio is your best bet.  It always gets my attention the quickest.

>      2) At least for the bigger companies, the resumes are to go to
>      HR. Does a game designer/producer, etc, see the applications,
>      or are they triaged based on some semi-standard formula prior
>      to reaching the person who makes the decision?  Example of this
>      is medical schools, where for many schools, the cutoff is 10 X
>      GPA + MCAT score. If it's 70 or more, your application will
>      definitely be viewed by the admission committee. [The actual
>      number cutoff depends on what level of school, of course]. In
>      the case of the game industry, would there be something like 5
>      years MUD experience, CS degree, 1 game title, etc?

That pretty much depends on the company.  When I was interviewing for
jobs, I spoke to everyone from strictly the HR person to the HR
person, the lead designer, and the Vice President of the company.  It
all really depends.

Speaking for myself, I don't bother having resumes go through our HR
department first.  I have them come straight to me.  I like seeing the
resumes as soon as they come in, and looking through the online
portfolio's or reading about the person's experience.

Daniel "Savant" Manachi
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