[MUD-Dev] JOB: How to get into Game Design / Game content
SavantKnowsAll at cs.com
SavantKnowsAll at cs.com
Sun May 27 23:20:09 CEST 2001
In a message dated 5/26/01 1:13:25 AM Pacific Daylight Time,
rayzam at home.com writes:
> 1) Is it appropriate to send a portfolio with your resume? Most
> adverts ask for a cover letter & resume. Outside of the game
> industry, if they want a portfolio, they ask for one. I'm
> wondering if a portfolio is implied with a resume for these
> sorts of jobs.
I usually like it when something is linked to. Including a portfolio
as an attachment is quite cumbersome, and unless asked for
specifically, I would avoid it. However, linking to an online
portfolio is your best bet. It always gets my attention the quickest.
> 2) At least for the bigger companies, the resumes are to go to
> HR. Does a game designer/producer, etc, see the applications,
> or are they triaged based on some semi-standard formula prior
> to reaching the person who makes the decision? Example of this
> is medical schools, where for many schools, the cutoff is 10 X
> GPA + MCAT score. If it's 70 or more, your application will
> definitely be viewed by the admission committee. [The actual
> number cutoff depends on what level of school, of course]. In
> the case of the game industry, would there be something like 5
> years MUD experience, CS degree, 1 game title, etc?
That pretty much depends on the company. When I was interviewing for
jobs, I spoke to everyone from strictly the HR person to the HR
person, the lead designer, and the Vice President of the company. It
all really depends.
Speaking for myself, I don't bother having resumes go through our HR
department first. I have them come straight to me. I like seeing the
resumes as soon as they come in, and looking through the online
portfolio's or reading about the person's experience.
Daniel "Savant" Manachi
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