[MUD-Dev] contract games/markets (was: Request for ideas)
Bruce Mitchener
bruce at puremagic.com
Wed Oct 3 02:04:10 CEST 2001
Hans-Henrik Staerfeldt wrote:
> On Mon, 1 Oct 2001, Timothy Dang wrote:
>> A couple times I've considered a kind of contract scripting
>> language. The contract could specify that:
>> if Bubba gives Boffo 1 Hammer of Bashing before midnight, Nov. 15
>> {
>> if Boffo gives Bubba 1000gp before midnight, Nov. 30
>> {
>> contract fulfilled
>> }
>> else
>> {
>> blacklist Boffo
>> }
>> }
> Neat, this would also cover bets;
> if it rains before midnight, Nov. 30
> {
> Bubba gives Boffo 10 gold
> }else{
> Buffo gives Bubba 10 gold
> }
Are you familiar with Idea Futures:
http://hanson.gmu.edu/ideafutures.html?
or:
http://www.ideosphere.com/
While they don't employ a language like this, it is based on some
similar concepts. (A Wired article on it from some years ago can be
found:
http://hanson.gmu.edu/ifwired.html
- Bruce
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