[MUD-Dev] Geometric content generation
Travis Nixon
tnixon at avalanchesoftware.com
Fri Oct 5 17:12:59 CEST 2001
----- Original Message -----
From: "Nathan F. Yospe" <yospe at kanga.nu>
> Demosthenes and Locke. I've played around with the idea of using
> script controlled, admin tweaked mobs to influence social
> development while the mud culture is developing, to try to create
> a social pressure model. If enough people are muttering about
> certain behaviour, and they are making the PCs all mutter too, it
> may have an effect on such behaviour. Maybe.
> Now, I leave IDing the ref at the begining of the above paragraph
> to the reader...
Oh come on. That's an easy one. Ender's Game. (er, actually, did
they show up in the first one? I don't rember. lol)
All it would take to blow the whole scheme wide open would be
exposure, though. Just as in the books. :(
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