[MUD-Dev] Geometric content generation
John Buehler
johnbue at msn.com
Fri Oct 5 17:20:46 CEST 2001
Ian Collyer writes:
> I think it helps to view this 'content race' problem as a
> mathematical equation where, in order to meet demand for new
> content the following must be satisfied:
> ContentCreationRate * NoOfDevelopers >= ContentConsumptionRate
> Rearranging gives:
> NoOfDevelopers >= ContentConsumptionRate / ContentCreationRate
> An interesting point to note is that this is _independent_ of the
> number of users, which prompts me to question why everyone is
> discarding option 1 above so quickly. Surely with a sufficiently
> large paying user base simply increasing the number of developers
> is a viable option.
Your units are messed up. Rate * Number = RateNumber, which is not
comparable with a Rate. The number of users is significant.
ContentCreationRate * NumberOfDevelopers >= ContentConsumptionRate *
NumberOfUsers
JB
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