[MUD-Dev] Geometric content generation

Peter Tyson ptyson at datamonitor.com
Wed Sep 19 15:49:30 CEST 2001


> -----Original Message-----
> From: Matt Mihaly [mailto:the_logos at achaea.com]

> 1. Simply outspend the users. Put more and more developers on the
> project.
> 2. Increase the power and capability of development tools.
> 3. Increase the complexity of the game/world.


4. let the players create content?

  First, divide content between
    a) physical stuff (more terrain, monsters etc)
    b) intellectual stuff (events, stories etc)

While it is hard for players to do anything about A (although not
impossible), item B is something they can have a real and direct
influence over.

There's -no- good tools in any graphical mud I know of that allows
someone to be Mayor, for example, and set up events and paste
notices around town.  All content creation must be done by players
using the web, email, icq etc.  To me this is a great pity.

My 2p for today :)

Peter Tyson
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