[MUD-Dev] Reality check ...(long) [was Re: Black Snow Revisited]
shren
shren at io.com
Wed Apr 10 05:58:24 CEST 2002
On Tue, 9 Apr 2002, Ryan S. Dancey wrote:
> From: Caliban Tiresias Darklock [mailto:caliban at darklock.com]
> EverQuest uses boredom as a resource. The more bored you're
> willing to be, the higher level your PC can become.
> I don't have time to be bored. I want to kill a dragon. I'm
> willing to pay a certain amount of real money for the necessary
> character and equipment to spend >one< night with my buddies on
> line tracking the beast down and whacking it. Depending on my
> income level, my available resources for this project might be
> quite substantial.
If this is really one's outlook, I'm suprised that one gets near a
MUD or MMORPG at all. It sounds like other genres of games would be
much more enjoyable with this outlook.
--
http://www.shren.net
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