[MUD-Dev] Dilemmas in a (game) designer's life ?

Sasha Hart Sasha.Hart at directory.reed.edu
Wed Apr 17 21:08:57 CEST 2002


[Chris Jacobson]

> It doesn't matter if it's the best thing since sliced bread, if
> nobody can buy the thing.  Rewrite what you have to, but only what
> you must, unless you have spare time.  Finish your product, ship
> it, and move on.  Apply what you learned to your next project.

On the other hand, you have the option of wearing the 'researcher'
hat. This gives you a real, legitimate justification for producing
almost nothing (except learning a lot). Remember, there are people
who do research full time, including in engineering. MUD design
seems hardly as nailed down even as engineering - although usually
the orientation of a designer IS generating a product.  In research,
your product is what you learn and communicate.

Sasha
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list