skills (was Re: [MUD-Dev] (no subject))

Travis Casey efindel at earthlink.net
Fri Aug 9 15:49:12 CEST 2002


Thursday, August 08, 2002, 2:49:26 PM, Jack Britt wrote:

> I was wondering what skills I could implement in my mud. So far I
> have these non-combat skills. Is there anything not on the list
> (aside from magic) that players seem to enjoy?

>   Alchemist
>   Animal Handling
>   Armorer
>   Begging
>   Blacksmith

You might want to change this to just "Smith", unless you're
planning on having other types of smith... e.g., Whitesmiths,
Armorsmiths, Weaponsmiths, etc.

>   Bowyer/Fletcher
>   Brewer
>   Cook
>   Farming
>   Fishing
>   Haggle
>   Herbalist/Gardening
>   Hide
>   Leatherworking
>   Lumberjack
>   Meditation
>   Mining
>   Papermaking
>   Pick Pocket
>   Sneak
>   Weaving / Tailoring

How about:

  Boating
  Climbing (or Mountaineer)
  Healing
  Lockpicking
  Locksmith
  Riding
  Swimming
  Tracking
  Trapping
  Woodsman

--
Travis Casey
efindel at earthlink.net


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