skills (was Re: [MUD-Dev] (no subject))
Travis Casey
efindel at earthlink.net
Fri Aug 9 15:49:12 CEST 2002
Thursday, August 08, 2002, 2:49:26 PM, Jack Britt wrote:
> I was wondering what skills I could implement in my mud. So far I
> have these non-combat skills. Is there anything not on the list
> (aside from magic) that players seem to enjoy?
> Alchemist
> Animal Handling
> Armorer
> Begging
> Blacksmith
You might want to change this to just "Smith", unless you're
planning on having other types of smith... e.g., Whitesmiths,
Armorsmiths, Weaponsmiths, etc.
> Bowyer/Fletcher
> Brewer
> Cook
> Farming
> Fishing
> Haggle
> Herbalist/Gardening
> Hide
> Leatherworking
> Lumberjack
> Meditation
> Mining
> Papermaking
> Pick Pocket
> Sneak
> Weaving / Tailoring
How about:
Boating
Climbing (or Mountaineer)
Healing
Lockpicking
Locksmith
Riding
Swimming
Tracking
Trapping
Woodsman
--
Travis Casey
efindel at earthlink.net
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