[MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
amanda at alfar.com
Thu Dec 19 09:36:48 CET 2002
On 12/18/02 4:55 AM, Vincent Archer <archer at frmug.org> wrote:
> The best example of these is one of the latest MMOG, AC2. In AC2,
> you do not even have the slightest need of placing yourself in a
> position where you get interaction with other players.
Hmm. I've experienced the opposite. I spend a good proportion of
my time in town trading loot, buying & selling crafted items, and
seeing groups form up for various quests and such. You *can* play
solo, but there are distinct rewards for not doing so. This is
especially true by the time you hit level 20, where the knee in the
xp/level curve kicks in.
> E&B is a good example of things gone bad in that
> direction. They've gone very far into heaping benefits of being in
> a group. All group members contribute an intrinsic bonus to
> various aspects of the group. You get 40% bonus to XP per
> additional group member, if "within level range".
Actually, I'd call E&B an example in the opposite direction. I've
never found any reason to group at all, except for "grand tours" to
give newbies a bunch of exploration xp. I suppose leveling might be
faster in a group, but it's pretty fast solo.
Amanda Walker
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