[MUD-Dev] Requirements for MM (was Complexities ofMMOGServers)
ceo at grexengine.com
ceo at grexengine.com
Sun Dec 29 02:19:24 CET 2002
on Mon, Dec 16, 2002 at 07:23:42PM -0800, Ted L. Chen wrote:
> Brian Hook wrote:
> Not picking on Brian per se.. (he's just unfortunate to have the
> last message on this thread so far), but why does 'M'assive have
> to deal with the number of players? It's probably been brought up
> before by someone else, but can't the massive refer to the size of
> the world that's actively being simulated?
Not that I don't agree, but a possible answer is:
Because, in the quest for common vocabularies and terminologies,
the majority of people are going to associate the M's trogether
(pushed on by a huge amount of articles/press/etc written by
people and/or quoting people who have already done so), and its
rather hard to stand in the way of such a juggernaut of common
opinion (even when it is foolish ;).
Adam M
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