[MUD-Dev] DGN: Question about MU* acronyms

Lars Duening lars at bearnip.com
Tue Jan 8 21:54:38 CET 2002


Randolf Richardson wrote on Thursday, January 03 2002, 18:32:43:

> My question has to do with MUD and other acronyms: What are they,
> and how do they differ?  I don't know, for example, the difference
> between MUD, MUX, MUSH, MUCK, and other, and internet searches
> have come up empty for me so far.

In a nutshell, MUD is the generic term and everything else are just
different flavours of drivers. The range spans from drivers like
Aber- and DikuMuds, which hold all game logic compiled into a single
C program and reading only descriptions from disks, to drivers like
LPMud and Moo, which are in fact embellished interpreters for a
simple language in which then the actual game is written.

Often certain drivers are used for certain types of muds (Diku and
LP for example are often used to implement hack&slash games), but
this is based more in tradition than on technical reasons.

As for the acronyms themselves, there are too many to list, and they
are really not that important. The ones I seem to remember are
'MUSH' for 'Multi- User Shared Hallucination', 'MUSE' for
'Multi-User Shared Environment', and 'MOO' for 'Mud,
Object-Oriented'.

For more information I recommend searching on Google, which gave me
lots of hits on any of the keywords.

--
Lars Duening; lars at bearnip.com
PGP Key: http://www.bearnip.com/lars/pgp-lars.asc

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