[MUD-Dev] Finding What a Gamer Lacks in Their Day
John Buehler
johnbue at msn.com
Fri Jan 18 12:13:40 CET 2002
Travis Casey writes:
> Wednesday, January 16, 2002, 3:48:03 PM, John Buehler wrote:
>> This may be obvious to some others, but I wanted to present a
>> very basic notion about gaming and entertainment in general:
>> Entertainment is chosen because it provides a stimulus that is
>> otherwise missing or lacking in the person's life.
...
>> The corollary is similarly obvious:
>> Entertainment is avoided because it provides a stimulus that is
>> fulfilled or overfulfilled in the person's life.
> I'm not sure that I'm comfortable speaking of a stimulus as
> something that "is fulfilled". Going with the edit above, how
> about:
> Entertainment is avoided because it is undesired, or it
> stimulates a desire that is fulfilled or overfulfilled in the
> person's life.
> A desire is something that certainly can be fulfilled.
In truth, I would reword the corollary to match the original
observation.
Entertainment is not chosen when it provides a stimulus that is
sufficiently present in the person's life.
The notion of 'desire' is a fuzzier one that I care to tackle. Even
the idea of 'fulfillment' was too fuzzy, apparently.
>> And one other point that I would make is:
>> Entertainment is based on the PERCEPTION of the individual.
...
> This sounds like it's describing a different statement -- something
> like:
> Entertainment is chosen based on the individual's perception of
> that source of entertainment.
> The first wording seems to me to be talking about the fact that
> different people find different things entertaining; the
> explanation, however, seems to point to it being about people
> choosing sources of entertainment based on how they perceive them,
> and not necessarily on the intent of the makers.
Think of it this way. Perceptions are the means by which we
determine if a source of entertainment provides the stimulus that
lacks in our lives.
How about:
The availability of a stimulus (in a potential source of
entertainment) is determined by the perceptions of the individual.
JB
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