[MUD-Dev] Enforced log out aka "real sleep"
Freeman
Freeman
Wed Jan 30 08:23:20 CET 2002
Brian Hook wrote:
> As you can see a big part of the balance between werewolves and
> vampires is that vampires just can't do anything particularly
> interesting for huge chunks of time. So werewolves (the mortal
> enemies of vampires) gain a significant advantage for this reason.
I don't think that in practice the limitation on vampires manifests
itself as huge chunks of downtime (in tabletop games, that is), but
rather, limitations on access to things in the world.
e.g. "Well, you WANT to chase down the werewolf and rescue the girl,
so you can eat her, but it's daytime. So by the time you get there,
the girl has already been eaten, and there's nothing left to do but
exact your revenge."
Not *really* downtime, in the sense that the player is really made
to sit there at the table twiddling his thumbs for hours on end.
And yeah, that's a toughie to translate to online play, where the
player really *would* be sitting there twiddling his thumbs waiting
for the sun to go down.
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