[MUD-Dev] The importance of graphics
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Tue Jul 9 18:19:07 CEST 2002
From: Matthew D. Fuller [mailto:fullermd at over-yonder.net]
> On Thu, Jul 04, 2002 at 01:02:34AM -0400 I heard the voice of
> Zach Collins (Siege), and lo! it spake thus:
>> I was chatting with some friends last night, and we got onto the
>> subject of graphics in games. One of them made the claim that
>> graphics will make or break a game, while another made a very
>> interesting point, that it's the *consistency* of the art
>> direction instead of just how pretty everything looks.
> I think consistency IS the make-or-break of graphics. For an
> example, take the game "Serf City" (also released as "Settlers").
> I played it on a 386/40. The gameplay was fun, but extremely
> limited. It had support for 2-player games, but only by splitting
> the screen and using 2 meece. The graphics were actually pretty
> impressive for the era and computing muscle behind it, but they're
> nothing spectacular; a few sprites with a couple variants of each
> for walking, working, fighting, etc.
I disagree that its a make-or-break. Its simply a possible
break. Doing it badly may lose you points, but do it well and people
won't notice. A hygiene factor if you like.
Dan
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