[MUD-Dev] Mass customization in MM***s

Koster Koster
Sat Jul 13 11:22:41 CEST 2002


From: Marc LaFleur
 
> It seems like this is the path taken by most of MMOGS, force
> people to "group" by making content either available to groups
> only or by making the game less fun without a group.
 
> The problem with this is that it automatically removes casual
> players from your game. And isn't it these mainstream players that
> the industry so covets?

But are casual players who do not group (eg, who form no social
ties) going to stick anyway?

-Raph

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