[MUD-Dev] Mass customization in MM***s
Amanda Walker
amanda at alfar.com
Mon Jul 15 13:46:12 CEST 2002
On 7/14/02 7:30 AM, Ron Gabbard <rgabbard at swbell.net> wrote:
> Anyhow, a lot of things have changed from my original EQ
> experience back in 1999.
...
> I would argue that EQ is better for it. The higher level
> characters don't have to spend time on activities they don't enjoy
> (killing low-level mobs) and the younger characters earn a boost
> in the pocketbook while providing a service which makes the game
> more enjoyable for them as well.
I agree. I started playing some EQ again (the new player models in
the Luclin expansion really help the immersion factor for me, even
if the terrain still looks like origami). I have been startled by
the ease with which my baby paladin could raise cash with bone chips
and spider silks, for example. Much more pleasant than outright
"twinking".
Amanda Walker
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list