[MUD-Dev] Boring Combat (was:Mass customization in MM***s)

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Wed Jul 24 12:32:35 CEST 2002


From: shren [mailto:shren at io.com]
> On Wed, 17 Jul 2002 Daniel.Harman at barclayscapital.com wrote:
>> From: shren [mailto:shren at io.com]

>> Perhaps forms could be something players crafted. Extrapolating,
>> then one could consider the base components that forms are made
>> up of when seeing if they counter each other. i.e. if you were
>> using a self crafted for which gave you a 20% resist to knockdown
>> (amongst other things - higher level forms could have more
>> components), and they tried to use a form which gives a 20% bonus
>> to knockdown, then they'd nullify.

> Hmm, random thread convergence.  I don't really know how to go
> about this, because you can't easily cancel techniques if people
> are just making them up.

Well I meant the techniques to come out of a dictionary that the
developer created. The forms however would be groups of techniques
combined in various fashions. These could then be researched and
developed by players.

> You could let everyone have thier very own technique, that got
> more powerful the more people they taught it to (because they help
> improve the technique).  If just one person knows it, it's a weak
> technique that nobody will ever be able to counter.  If a few
> people know it, it's a little more powerful.  If everyone knows
> it, it's extrodinairily powerful and completely useless at the
> same time.  Such a system would be very exploitable by mule.

Well knowing something and using it are two different things. Taking
that into account would remove the mule issue I think.

Dan


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