[MUD-Dev] Alternative Hit Point Systems?
Bruce Mitchener
bruce at cubik.org
Wed Jul 31 04:57:54 CEST 2002
Jack Britt wrote:
> I was wondering if anyone had any ideas or concepts for a different
> way of doing hit points?
Well,
A google search for 'alternative hit point system' turned up these:
Grim-N-Gritty Hit Point and Combat Rules:
"Variant combat rules for the d20 system that increase the danger
and sense of realism of combat without bogging down gameplay.
The Grim-n-Gritty rules have an alternative system of determining
hit points, special rules for defens, armor that reduces damage
inflicted on a character, a simple means of tracking injuries
that retard a character's performance, and instructions for
implementing called shots."
http://www.sleepingimperium.rpghost.com/downloads/GrimNGrittyHitPointRules.pdf
No Hit Points Combat Rules
"An older variant of the Grim-n-Gritty system that lets you
perform d20 combat without hit points. No longer supported by the
Sleeping Imperium, but offered as a curiousity."
http://www.sleepingimperium.rpghost.com/downloads/NoHitPoints.pdf
And once upon a time, Ling Lo had done a summary of some of the
various character health systems in Agora:
http://agora.cubik.org/wiki/view/Main/CharacterHealth
Anyone can feel free to extend that document with further
information. :)
- Bruce
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list