[MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
shren at io.com
Fri Nov 1 14:31:14 CET 2002
On 29 Oct 2002, Christopher Kohnert wrote:
> On Sat, 2002-10-26 at 13:51, Britt Green wrote:
>> I've come up with a list of about 60+ skills that I'd like my MUD
>> to have. If the player "rolls" a natural 100 on their skill roll,
>> they get a stunning success. Rolling a zero is a catastrophic
>> failure. The problem I'm running into is trying to equate these
>> with certain skills. For example, what's a catastrophic failure
>> for candlemaking? Stunning success?
> The Rolemaster paper gaming system had some great critical
> success/failure tables in their Arms & Claw Law book. Often the
> actual results weren't particularly related to the skill. Just be
> imaginative (or flippant in the case of some of the Rolemaster
> crits). For instance, stunning success could be a candle that
> shines brighter or lasts longer (excessively so), and a stunning
> failure could be that you slip and fall into a vat of molten wax
> causing excruciating pain before death by suffocation.
So every waxmaker dies, on average, somewhere around the 100th
candle of thier career?
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