November 2002 Archives by date
Starting: Fri Nov 1 07:25:09 CET 2002
Ending: Sat Nov 30 23:56:49 CET 2002
Messages: 109
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [MUD-Dev] "On Virtual Economies" by Castronova
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ted L. Chen
- [MUD-Dev] [TECH] Windows Telnet capabilities
Matt Owen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Paul Schwanz
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Koster
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] PKing minors
shren
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Dave Rickey
- [Meta] Re: [MUD-Dev] Future of MMOGs
Koster
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [MUD-Dev] [TECH] Windows Telnet capabilities
Acius
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
Christopher Kohnert
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Dave Rickey
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Richard A. Bartle
- [MUD-Dev] PKing minors
Justyn
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [Meta] Re: [MUD-Dev] Future of MMOGs
Ted L. Chen
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
shren
- [MUD-Dev] Stunning success and catastrophic failure for skills. Ideas needed!
shren
- [MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?
shren
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Mark Eaton
- [Meta] Re: [MUD-Dev] Future of MMOGs
Damion Schubert
- [Meta] Re: [MUD-Dev] Future of MMOGs
Amanda Walker
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Michael Tresca
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Michael Tresca
- [Meta] Re: [MUD-Dev] Future of MMOGs
Matt Mihaly
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Rayzam
- [MUD-Dev] Economic Indices for Virtual Worlds
Koster
- [MUD-Dev] Evolutionary Design
danc at anark.com
- [MUD-Dev] Economic Indices for Virtual Worlds
Frank Crowell
- [MUD-Dev] Economic Indices for Virtual Worlds
Justin Stocks
- [Meta] Re: [MUD-Dev] Future of MMOGs
amanda at alfar.com
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
shren
- [MUD-Dev] Evolutionary Design
Sasha Hart
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] 3rd Axis for Bartle's 2 axis theory of MUD players
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Morphable worlds, Reset based systems revisited
Matt Mihaly
- [MUD-Dev] Real money and virtual worlds
Koster
- [MUD-Dev] Real money and virtual worlds
Dave Trump
- [MUD-Dev] Evolutionary Design
Paul Schwanz
- [MUD-Dev] Real money and virtual worlds
Martin Bassie
- [MUD-Dev] Real money and virtual worlds
Matt Mihaly
- [MUD-Dev] descriptive logic
Bruce Mitchener
- [MUD-Dev] Picketing in Sims Online
Koster
- [MUD-Dev] Evolutionary Design
Sasha Hart
- [MUD-Dev] Real money and virtual worlds
Amanda Walker
- [MUD-Dev] Evolutionary Design
Damion Schubert
- [MUD-Dev] Evolutionary Design
Lars Duening
- [MUD-Dev] Real money and virtual worlds
Ron Gabbard
- [MUD-Dev] descriptive logic
Robert Zubek
- [MUD-Dev] Evolutionary Design
shren
- [MUD-Dev] Picketing in Sims Online
Derek Licciardi
- [MUD-Dev] Real money and virtual worlds
Matt Mihaly
- [MUD-Dev] online voice communication
Matt Mihaly
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Christopher Allen
- [MUD-Dev] Real money and virtual worlds
Marc Fielding
- [MUD-Dev] online voice communication
Dave Trump
- [MUD-Dev] Picketing in Sims Online
Marc Fielding
- [MUD-Dev] online voice communication
Corey Crawford
- [MUD-Dev] Korea and online world responsibility
Koster
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Steven Cummings
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Matt Mihaly
- [MUD-Dev] Real money and virtual worlds
Ron Gabbard
- [MUD-Dev] Picketing in Sims Online
John Robert Arras
- [MUD-Dev] [MUD-DEV]: Stories in Multiplayer Online Games
holding99 at mindspring.com
- [MUD-Dev] online voice communication
Sasha Hart
- [MUD-Dev] FEAR Animat style AI for Quake 2
Frank Crowell
- [MUD-Dev] online voice communication
Ted L. Chen
- [MUD-Dev] Picketing in Sims Online
shren
- [MUD-Dev] online voice communication
Daniel.Harman at barclayscapital.com
- [MUD-Dev] online voice communication
Miroslav Silovic
- [MUD-Dev] online voice communication
Marc Fielding
- [MUD-Dev] Point of Purchase "Cards" for Online Services
David Kennerly
- [MUD-Dev] Picketing in Sims Online
Marc Fielding
- [MUD-Dev] FEAR Animat style AI for Quake 2
Ted L. Chen
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] Korea and online world responsibility
Sean Kelly
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Damion Schubert
- [MUD-Dev] What's in the lack of a name?
Damion Schubert
- [MUD-Dev] online voice communication
Dave Trump
- [MUD-Dev] online voice communication
Koster
- [MUD-Dev] online voice communication
Ted L. Chen
- [MUD-Dev] Virtual worlds as a Society of Mind
Frank Crowell
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] Virtual worlds as a Society of Mind
Ted L. Chen
- [MUD-Dev] FEAR Animat style AI for Quake 2
Dave Rickey
- [MUD-Dev] FEAR Animat style AI for Quake 2
Sasha Hart
- [MUD-Dev] FEAR Animat style AI for Quake 2
Sasha Hart
- [MUD-Dev] Point of Purchase "Cards" for Online Services
Ron Gabbard
- [MUD-Dev] online voice communication
Amanda Walker
- [MUD-Dev] BIZ: MMORG Pioneer looking for part/full time gig
F. Randall Farmer
- [MUD-Dev] Korea and online world responsibility
apollyon
- [MUD-Dev] OpenCroquet
Bruce Mitchener
- [MUD-Dev] [TECH] memory management system released
Bruce Mitchener
Last message date:
Sat Nov 30 23:56:49 CET 2002
Archived on: Fri Dec 28 23:25:33 CET 2012
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