[MUD-Dev] Morphable worlds, Reset based systems revisited
shren
shren at io.com
Mon Nov 4 08:58:32 CET 2002
On Sat, 2 Nov 2002, Dave Rickey wrote:
> From: "shren" <shren at io.com>
>> First off. My objective is to keep someone from winning
>> (conquering the whole world), not to keep someone from losing
>> (losing all provinces). I don't mind Omega getting it's ass
>> kicked right off the map, out of it's home, chased across the
>> map, whatever. I mind Alpha killing everyone and ruling the
>> map for the rest of eternity. If Alpha wants to take Omega's
>> land, absorb his empire, and crush Omega's capital under his
>> heel, that's fine with me. I just see it as important to
>> prevent Alpha from doing that to everyone, thus, the limitation
>> on the productiveness of territory.
>> Second. I like interesting tectical situations. If Alpha has
>> an unbeatable, stable home, and Omega has an unbeatable, stable
>> home, then in the long run the 'story' has all of the
>> dynamicism of a TV sitcom. Nothing ever really changes.
> On the other hand, if Alpha can crush Omega under their bootheels,
> why will Omega continue to log in and play? This is the potential
> trap of "meaningful PvP", when it is no longer possible for the
> losers to have fun while and after losing. Although the rise of
> empires is fun, their fall is not.
I could rest comfortably knowing that while Alpha can crush Omega
under his heel, doing so will expand Aplha's empire, making Alpha a
large, inefficient empire that will very likely reap what they sow
in a world of small, agile predators.
I also find it unlikely that Alpha will completely crush Omega.
Surely every piece of Omega's territory isn't worth having, and
Omega can always migrate elsewhere with the survivors.
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