[MUD-Dev] Would a complete gpl'ed and copylefted online gaming world be financialy succes?

shren shren at io.com
Mon Nov 4 09:11:15 CET 2002


To sell a GPLed/copylefted world, you're in the same boat as others
working with a GPLed product - you have to sell services instead of
boxes.  You've got two services.  One, you can store worlds and
characters persistantly, and serve them.  If you do this well
enough, you'll gain customers every time someone using your code
base has a crashed-caused wipe - or lose them if you ever screw up
that badly.

The other service you can sell is customer service, but I don't see
anyone making any money on this in the near future.  Gamers expect a
lot of customer service for very little money.  The 10/20/whatever
they pay per month barely pays for emergency customer service, and
they expect every problem to be resolved as it comes up.

Oh, and don't forget Achaea (sp) and the selling of in-game stuff.


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