[MUD-Dev] DGN - Method of controling NPC's.
J C Lawrence
claw at kanga.nu
Thu Dec 4 17:21:29 CET 2003
On Tue, 2 Dec 2003 08:15:09 -0800 (PST)
Tony Hoyt <gmtonyhoyt at yahoo.com> wrote:
> The ideas was this, Mobs/NPC's in general where seperate applications
> that where launched via Cron jobs and then acted like a local client
> to the server.
You might like to look at Joey Hess' MOOix.
> The jobs where cron-ed due to allow for a random selected time to
> occure before the NPC to spawn.
Cron won't/can't do this. If you do use first class processes for NPC
scheduling you can have them reschedule as `at` jobs, which is realted
to but not quite the same as cron.
More simply you need to examine what the benefits are, if any, of moving
into a discrete process. It becomes a smaller piece of work to be sure,
but you also lose all the ready access to state information and
non-user-level interfaces.
--
J C Lawrence
---------(*) Satan, oscillate my metallic sonatas.
claw at kanga.nu He lived as a devil, eh?
http://www.kanga.nu/~claw/ Evil is a name of a foeman, as I live.
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