[MUD-Dev] Star Wars Galaxies: 1 character per server
Zach Collins {Siege}
zcollins at seidata.com
Wed Feb 5 05:16:56 CET 2003
On Tue, 4 Feb 2003, Amanda Walker wrote:
> Damion Schubert <damion at zenofdesign.com> wrote:
>> By saying that you can only play one character, you are saying
>> that your 60 hour a week player will have one hell of a
>> blacksmith. I have no idea how you think a 4 hour a week player
>> can compete with him.
> They can't. Just like I can't compete in any other activity where
> I spend 4 hours a week and someone else spends 60 hours a week
> working on that activity, and vice versa. I'm terrible at
> volleyball, and my friend The Volleyball Jock is terrible at
> reading packet dumps.
> Why is this a problem? More generally, why should it be a problem
> that people with different amounts of time invested end up with
> different experiences an abilities?
The problem is, that's four hours a week of *life*, rather than four
hours a week of strict combat. It's like someone who spends all his
time in an induced coma, except for Friday evenings: that person
will advance less overall in every area, as opposed to someone who
has a normal wake cycle and thus can advance a little overall and a
lot in a specific ability.
I really like the idea of characters that can be set to train in a
certain way while offline. At least that way, there will be some
sort of character improvement not dependent on hours spent actively
killing stuff.
--
Zach Collins
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