February 2003 Archives by author
Starting: Sat Feb 1 10:00:25 CET 2003
Ending: Thu Feb 27 20:50:38 CET 2003
Messages: 306
- [MUD-Dev] Secondary characters as a mechanic
Adam
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Adam
- [MUD-Dev] Skotos Kicks Off Associate Program
Shannon Appelcline
- [MUD-Dev] Greetings from Habbo Hotel
Vincent Archer
- [MUD-Dev] NWN gets more MUD-like (again)
Rob Bartel
- [MUD-Dev] Virtual worlds meet LARPs
Richard A. Bartle
- [MUD-Dev] Perl - SOAP/XML - Slow?
Stephane Boisjoli
- [MUD-Dev] MMORPG/MMOG Server design
Keith Brewer
- [MUD-Dev] MMORPG/MMOG Server design
Keith Brewer
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
John Buehler
- [MUD-Dev] Secondary characters as a mechanic
John Buehler
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
John Buehler
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
John Buehler
- [MUD-Dev] Secondary characters as a mechanic
Adam Burr
- [MUD-Dev] Secondary characters as a mechanic
Adam Burr
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Travis Casey
- [MUD-Dev] Asian markets research question
Dr. Cat
- [MUD-Dev] Threading and Queues (What Fun)
Ben Chambers
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Ted L. Chen
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Ted L. Chen
- [MUD-Dev] Secondary characters as a mechanic
Ted L. Chen
- [MUD-Dev] NWN gets more MUD-like (again)
Ted L. Chen
- [MUD-Dev] Perl - SOAP/XML - Slow?
Mark Cheverton
- [MUD-Dev] Virtual worlds meet LARPs
Mark Cheverton
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Chris
- [MUD-Dev] Limited character lifespans
Paul Cobb
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Jeff Cole
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Jeff Cole
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Jeff Cole
- [MUD-Dev] Secondary characters as a mechanic
Wes Connell
- [MUD-Dev] Mud Servers on RedHat Linux 7.2
Coyote
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
Felix A. Croes
- [MUD-Dev] Gaming 'is good for you'
Daniel
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Secondary characters as a mechanic
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Caliban Tiresias Darklock
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
Caliban Tiresias Darklock
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Caliban Tiresias Darklock
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Caliban Tiresias Darklock
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
Caliban Tiresias Darklock
- [MUD-Dev] Perl - SOAP/XML - Slow?
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG/MMOG P2P design
Caliban Tiresias Darklock
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Matthew Dobervich
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Lars Duening
- [MUD-Dev] Predictive models for churn in subscription based games
Scott A. Farley
- [MUD-Dev] In this corner.representing SCS.The Tyrant!
F. Randall Farmer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl exities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Questions for User Surveys
Marc Fielding
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] How to Find a VC
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marc Fielding
- [MUD-Dev] AP Wire story on activism in MMOG games
Marc Fielding
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Marc Fielding
- [MUD-Dev] Justification for audit trails in guilds?
Marc Fielding
- [MUD-Dev] Justification for audit trails in guilds?
Rudy Fink
- [MUD-Dev] MMORPG/MMOG Server design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
Weston Fryatt
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
GE
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ron Gabbard
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Ron Gabbard
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Ron Gabbard
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Ron Gabbard
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Scott Miller - Intelligent Life Games
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Scott Miller - Intelligent Life Games
- [MUD-Dev] Secondary characters as a mechanic
Edward Glowacki
- [MUD-Dev] MMORPG/MMOG Server design
Edward Glowacki
- [MUD-Dev] MMORPG/MMOG Server design
Edward Glowacki
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Marian Griffith
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Marian Griffith
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Marian Griffith
- [MUD-Dev] Team management
Peter Harkins
- [MUD-Dev] Greetings from Habbo Hotel
Sulka Haro
- [MUD-Dev] Secondary characters as a mechanic
Harrok
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Sasha Hart
- [MUD-Dev] Limited character lifespans
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
Sasha Hart
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Chris Holko
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
Brian Hook
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of hardware ; )
Brian Hook
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Ben Hoyt
- [MUD-Dev] MMORPG/MMOG P2P design
Ben Hoyt
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Eric Hu
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Eric Hu
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Eric Hu
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Scott Jennings
- [MUD-Dev] Greetings from Habbo Hotel
Richard Aihoshi aka Jonric
- [MUD-Dev] Secondary characters as a mechanic
Richard Aihoshi aka Jonric
- [MUD-Dev] Limited character lifespans
David H. Loeser Jr.
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
Sean Kelly
- [MUD-Dev] MMORPG/MMOG Server design
Sean Kelly
- [MUD-Dev] Announcing Game Programming Gems 4
Andrew Kirmse
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Koster
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Koster
- [MUD-Dev] Moral / legal responsibility of games
Koster
- [MUD-Dev] Moral / legal responsibility of games
Koster
- [MUD-Dev] How to Find a VC
Koster
- [MUD-Dev] Secondary characters as a mechanic
Koster
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per serve r
Koster
- [MUD-Dev] New issue of the Daedalus Project
Koster
- [MUD-Dev] Limited character lifespans
Richard Krush
- [MUD-Dev] MUD-Dev conference
J C Lawrence
- [MUD-Dev] MUD-Dev conference
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] Perl - SOAP/XML - Slow?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] Justification for audit trails in guilds?
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
J C Lawrence
- [MUD-Dev] Perl - SOAP/XML - Slow?
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
Derek Licciardi
- [MUD-Dev] MMORPG/MMOG P2P design
Derek Licciardi
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
Brian Lindahl
- [MUD-Dev] Greetings from Habbo Hotel
Matt Mihaly
- [MUD-Dev] Greetings from Habbo Hotel
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Matt Mihaly
- [MUD-Dev] Cultural impact on Muds
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Justification for audit trails in guilds?
Matt Mihaly
- [MUD-Dev] Threading and Queues (What Fun)
Sean Miller
- [MUD-Dev] MMORPG/MMOG Server design
Bruce Mitchener
- [MUD-Dev] Secondary characters as a mechanic
Thiago Moraes
- [MUD-Dev] Secondary characters as a mechanic
Thiago Moraes
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Travis Nixon
- [MUD-Dev] MMORPG/MMOG P2P design
Travis Nixon
- [MUD-Dev] MMORPG/MMOG Server design
Jeremy Noetzelman
- [MUD-Dev] MMORPG/MMOG Server design
Jeremy Noetzelman
- [MUD-Dev] Greetings from Habbo Hotel
Steven J. Owens
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Steven J. Owens
- [MUD-Dev] Justification for audit trails in guilds?
Steven J. Owens
- [MUD-Dev] Secondary characters as a mechanic
Serafina Pechan
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Serafina Pechan
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
Peter Prade
- [MUD-Dev] Secondary characters as a mechanic
Rayzam
- [MUD-Dev] Limited character lifespans
Rayzam
- [MUD-Dev] NWN gets more MUD-like (again)
Dave Rickey
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Dave Rickey
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
Greg Roberts
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
P S
- [MUD-Dev] Secondary characters as a mechanic
Valerio Santinelli
- [MUD-Dev] Secondary characters as a mechanic
Valerio Santinelli
- [MUD-Dev] Team management
Sanvean
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Damion Schubert
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char per server)
Damion Schubert
- [MUD-Dev] Secondary characters as a mechanic
Damion Schubert
- FW: [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Damion Schubert
- [MUD-Dev] Limited character lifespans
Damion Schubert
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Damion Schubert
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Damion Schubert
- [MUD-Dev] Justification for audit trails in guilds?
Damion Schubert
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
Damion Schubert
- [MUD-Dev] Working with Franchises
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Damion Schubert
- [MUD-Dev] Predictive models for churn in subscription based games
Damion Schubert
- [MUD-Dev] MMORPG/MMOG Server design
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Damion Schubert
- [MUD-Dev] MMORPG/MMOG Server design
Damion Schubert
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Damion Schubert
- [MUD-Dev] Secondary characters as a mechanic
Paul Schwanz
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Paul Schwanz
- [MUD-Dev] Limited character lifespans
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Paul Schwanz
- [MUD-Dev] MMORPG/MMOG Server design
Mike Shaver
- [MUD-Dev] MMORPG/MMOG P2P design
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design
Mike Shaver
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Mike Shaver
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
Mike Shaver
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Lee Sheldon
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Lee Sheldon
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
Lee Sheldon
- [MUD-Dev] Virtual worlds meet LARPs
Lee Sheldon
- [MUD-Dev] Limited character lifespans
Dan Shiovitz
- [MUD-Dev] NWN gets more MUD-like (again)
Smith
- [MUD-Dev] NWN gets more MUD-like (again)
Smith
- [MUD-Dev] NWN gets more MUD-like (again)
Smith
- [MUD-Dev] Greetings from Habbo Hotel
Hans-Henrik Staerfeldt
- [MUD-Dev] NWN gets more MUD-like (again)
Hans-Henrik Staerfeldt
- [MUD-Dev] Perl - SOAP/XML - Slow?
Tom Sullivan
- [MUD-Dev] Perl - SOAP/XML - Slow?
Tom Sullivan
- [MUD-Dev] Team management
Tom Sullivan
- [MUD-Dev] MMORPG/MMOG Server design
Thomas Tomiczek
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
Thomas Tomiczek
- [MUD-Dev] MMORPG/MMOG Server design
Thomas Tomiczek
- [MUD-Dev] MMORPG/MMOG Server design
Thomas Tomiczek
- [MUD-Dev] How to Find a VC
Michael Tresca
- [MUD-Dev] Secondary characters as a mechanic
Michael Tresca
- [MUD-Dev] Hourly usage
Michael Tresca
- [MUD-Dev] Team management
Michael Tresca
- [MUD-Dev] Hourly usage
Peter Tyson
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] How to Find a VC
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Amanda Walker
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Amanda Walker
- [MUD-Dev] NWN gets more MUD-like (again)
Robert Zubek
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
adam
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
adam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
adam
- [MUD-Dev] Secondary characters as a mechanic
adam
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req uire ments for MM(wasComplexities of MMOG Servers)))
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Secondary characters as a mechanic
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Secondary characters as a mechanic
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Gaming 'is good for you'
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Secondary characters as a mechanic
Daniel.Harman at barclayscapital.com
- [MUD-Dev] MMORPG/MMOG Server design
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Perl - SOAP/XML - Slow?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
andrea.glorioso at binary-only.com
- [MUD-Dev] NWN gets more MUD-like (again)
silk at blackdagger.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
ceo
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
ceo
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
ceo
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server)
ceo
- [MUD-Dev] MMORPG/MMOG Server design
ceo
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
ceo
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of hardware ; )
ceo
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
ceo
- [MUD-Dev] MMORPG/MMOG Server design
ceo
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
ceo
- [MUD-Dev] Justification for audit trails in guilds?
eric
- [MUD-Dev] Justification for audit trails in guilds?
eric
- [MUD-Dev] Justification for audit trails in guilds?
eric
- [MUD-Dev] Infrastructure
kat-Zygfryd
- [MUD-Dev] Questions for User Surveys
lynx at lynx.purrsia.com
- [MUD-Dev] Threading and Queues (What Fun)
lynx at lynx.purrsia.com
- [MUD-Dev] Hourly usage
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG Server design
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
lynx at lynx.purrsia.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
holding99 at mindspring.com
- [MUD-Dev] NWN gets more MUD-like (again)
shren
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
shren
- [MUD-Dev] Questions for User Surveys
shren
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
shren
- [MUD-Dev] Limited character lifespans
shren
- [MUD-Dev] Secondary characters as a mechanic
shren
- [MUD-Dev] Threading and Queues (What Fun)
szii at sziisoft.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
Zach Collins {Siege}
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
Zach Collins {Siege}
- [MUD-Dev] Justification for audit trails in guilds?
Zach Collins {Siege}
Last message date:
Thu Feb 27 20:50:38 CET 2003
Archived on: Fri Dec 28 23:25:37 CET 2012
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