February 2003 Archives by date
      
      Starting: Sat Feb  1 10:00:25 CET 2003
         Ending: Thu Feb 27 20:50:38 CET 2003
         Messages: 306
     
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Koster
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char	per server)
 
Koster
- [MUD-Dev] Moral / legal responsibility of games
 
Koster
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req	uire ments for MM(wasComplexities of MMOG Servers)))
 
Daniel.Harman at barclayscapital.com
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Caliban Tiresias Darklock
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char	per server)
 
Ted L. Chen
- [MUD-Dev] Moral / legal responsibility of games
 
Koster
- [MUD-Dev] Announcing Game Programming Gems 4
 
Andrew Kirmse
- [MUD-Dev] NWN gets more MUD-like (again)
 
shren
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Damion Schubert
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char	per server)
 
Jeff Cole
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Amanda Walker
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
P S
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Caliban Tiresias Darklock
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp	lexities of MMOG Servers))
 
holding99 at mindspring.com
- [MUD-Dev] Greetings from Habbo Hotel
 
Vincent Archer
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Ron Gabbard
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] NWN gets more MUD-like (again)
 
silk at blackdagger.com
- [MUD-Dev] Greetings from Habbo Hotel
 
Hans-Henrik Staerfeldt
- [MUD-Dev] NWN gets more MUD-like (again)
 
Smith
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Marc Fielding
- Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasCompl	exities of MMOG Servers))
 
Marc Fielding
- [MUD-Dev] Questions for User Surveys
 
Marc Fielding
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Marc Fielding
- [MUD-Dev] Secondary characters as a mechanic
 
Brian Hook
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
Marc Fielding
- [MUD-Dev] Greetings from Habbo Hotel
 
Steven J. Owens
- [MUD-Dev] NWN gets more MUD-like (again)
 
Robert Zubek
- [MUD-Dev] NWN gets more MUD-like (again)
 
Dave Rickey
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char	per server)
 
Dave Rickey
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Marc Fielding
- [MUD-Dev] Questions for User Surveys
 
lynx at lynx.purrsia.com
- [MUD-Dev] Limited character lifespans
 
Dan Shiovitz
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req	uire ments for MM(wasComplexities of MMOG Servers)))
 
Lars Duening
- [MUD-Dev] How to Find a VC
 
Michael Tresca
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req	uire ments for MM(wasComplexities of MMOG Servers)))
 
adam
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
shren
- [MUD-Dev] Greetings from Habbo Hotel
 
Matt Mihaly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Zach Collins {Siege}
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Ron Gabbard
- [MUD-Dev] NWN gets more MUD-like (again)
 
Sean Kelly
- [MUD-Dev] NWN gets more MUD-like (again)
 
Sean Kelly
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] NWN gets more MUD-like (again)
 
Smith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Ben Hoyt
- [MUD-Dev] Greetings from Habbo Hotel
 
Sulka Haro
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Marian Griffith
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Marian Griffith
- [MUD-Dev] Working with Franchises (was Star Wars Galaxies: 1 char	per server)
 
Damion Schubert
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Jeff Cole
- [MUD-Dev] Secondary characters as a mechanic
 
Caliban Tiresias Darklock
- [MUD-Dev] How to Find a VC
 
Koster
- [MUD-Dev] Secondary characters as a mechanic
 
Paul Schwanz
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
 
John Buehler
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
adam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
adam
- [MUD-Dev] Secondary characters as a mechanic
 
adam
- [MUD-Dev] How to Find a VC
 
Amanda Walker
- [MUD-Dev] How to Find a VC
 
Marc Fielding
- [MUD-Dev] NWN gets more MUD-like (again)
 
Sean Kelly
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Amanda Walker
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Amanda Walker
- [MUD-Dev] NWN gets more MUD-like (again)
 
Hans-Henrik Staerfeldt
- [MUD-Dev] Limited character lifespans
 
Richard Krush
- [MUD-Dev] Questions for User Surveys
 
shren
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
shren
- [MUD-Dev] Limited character lifespans
 
shren
- Random? Numbers (was:RE: Brand Loyalty (was Re: [MUD-Dev] Req	uire ments for MM(wasComplexities of MMOG Servers)))
 
Steven J. Owens
- [MUD-Dev] Greetings from Habbo Hotel
 
Matt Mihaly
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Ted L. Chen
- [MUD-Dev] Secondary characters as a mechanic
 
Ted L. Chen
- [MUD-Dev] NWN gets more MUD-like (again)
 
Ted L. Chen
- [MUD-Dev] Secondary characters as a mechanic
 
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Marian Griffith
- [MUD-Dev] Secondary characters as a mechanic
 
Thiago Moraes
- [MUD-Dev] Secondary characters as a mechanic
 
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
 
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
 
Michael Tresca
- [MUD-Dev] NWN gets more MUD-like (again)
 
Smith
- [MUD-Dev] Secondary characters as a mechanic
 
Brian Hook
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Marc Fielding
- [MUD-Dev] Secondary characters as a mechanic
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Ron Gabbard
- [MUD-Dev] AP Wire story on activism in MMOG games
 
Marc Fielding
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Matt Mihaly
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Chris
- [MUD-Dev] Greetings from Habbo Hotel
 
Richard Aihoshi aka Jonric
- [MUD-Dev] Predictive models for churn in subscription based games
 
Scott A. Farley
- [MUD-Dev] Secondary characters as a mechanic
 
Serafina Pechan
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Ron Gabbard
- [MUD-Dev] Secondary characters as a mechanic
 
Damion Schubert
- [MUD-Dev] Mud Servers on RedHat Linux 7.2
 
Coyote
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Ron Gabbard
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Eric Hu
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Sasha Hart
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
Caliban Tiresias Darklock
- [MUD-Dev] Secondary characters as a mechanic
 
Sasha Hart
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Jeff Cole
- [MUD-Dev] Secondary characters as a mechanic
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Limited character lifespans
 
Paul Cobb
- [MUD-Dev] Secondary characters as a mechanic
 
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
 
Brian Hook
- [MUD-Dev] Secondary characters as a mechanic
 
Brian Hook
- [MUD-Dev] NWN gets more MUD-like (again)
 
Rob Bartel
- [MUD-Dev] Secondary characters as a mechanic
 
Richard Aihoshi aka Jonric
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Eric Hu
- [MUD-Dev] Secondary characters as a mechanic
 
John Buehler
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Eric Hu
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Paul Schwanz
- [MUD-Dev] Asian markets research question
 
Dr. Cat
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Paul Schwanz
- [MUD-Dev] Secondary characters as a mechanic
 
Koster
- [MUD-Dev] Limited character lifespans
 
Rayzam
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Sasha Hart
- [MUD-Dev] MUD-Dev conference
 
J C Lawrence
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Caliban Tiresias Darklock
- [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Zach Collins {Siege}
- [MUD-Dev] Secondary characters as a mechanic
 
Thiago Moraes
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Dave Rickey
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Dave Rickey
- [MUD-Dev] Secondary characters as a mechanic
 
Edward Glowacki
- [MUD-Dev] Secondary characters as a mechanic
 
Wes Connell
- [MUD-Dev] Secondary characters as a mechanic
 
Brian Hook
- [MUD-Dev] Gaming 'is good for you'
 
Daniel.Harman at barclayscapital.com
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Travis Nixon
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
ceo
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
 
ceo
- [MUD-Dev] MUD-Dev conference
 
J C Lawrence
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per serve r
 
Koster
- [MUD-Dev] Limited character lifespans
 
Sasha Hart
- [MUD-Dev] Secondary characters as a mechanic
 
Sasha Hart
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Matthew Dobervich
- FW: [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Damion Schubert
- [MUD-Dev] Cultural impact on Muds
 
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
Caliban Tiresias Darklock
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
 
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
John Buehler
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
Amanda Walker
- [MUD-Dev] Secondary characters as a mechanic
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Justification for audit trails in guilds?
 
Rudy Fink
- [MUD-Dev] Gaming 'is good for you'
 
Daniel
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Travis Nixon
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Amanda Walker
- [MUD-Dev] Secondary characters as a mechanic
 
Adam
- [MUD-Dev] Skill vs Knowledge (was: Re: Brand Loyalty)
 
ceo
- [MUD-Dev] Limited character lifespans
 
Damion Schubert
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Damion Schubert
- [MUD-Dev] Secondary characters as a mechanic
 
Harrok
- [MUD-Dev] Limited character lifespans
 
David H. Loeser Jr.
- [MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
 
andrea.glorioso at binary-only.com
- [MUD-Dev] New issue of the Daedalus Project
 
Koster
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1	character per server)
 
Damion Schubert
- [MUD-Dev] Justification for audit trails in guilds?
 
Damion Schubert
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars Galaxies: 1	character per server)
 
Damion Schubert
- [MUD-Dev] Threading and Queues (What Fun)
 
Ben Chambers
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Ron Gabbard
- [MUD-Dev] Working with Franchises
 
Damion Schubert
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Marian Griffith
- [MUD-Dev] Limited character lifespans
 
Paul Schwanz
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Scott Miller - Intelligent Life Games
- [MUD-Dev] Justification for audit trails in guilds?
 
Matt Mihaly
- Brand Loyalty (was Re: [MUD-Dev] Requirements for	MM(wasComplexities of MMOG Servers))
 
Peter Prade
- [MUD-Dev] Secondary characters as a mechanic
 
Valerio Santinelli
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Marc Fielding
- [MUD-Dev] Justification for audit trails in guilds?
 
Marc Fielding
- [MUD-Dev] Threading and Queues (What Fun)
 
Sean Miller
- [MUD-Dev] MMORPG/MMOG Server design
 
Weston Fryatt
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars	Galaxies: 1 character per server)
 
Scott Jennings
- [MUD-Dev] Threading and Queues (What Fun)
 
szii at sziisoft.com
- [MUD-Dev] Threading and Queues (What Fun)
 
lynx at lynx.purrsia.com
- Spam: RE: [MUD-Dev] Star Wars Galaxies: 1 character per server
 
Greg Roberts
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Damion Schubert
- [MUD-Dev] Predictive models for churn in subscription based games
 
Damion Schubert
- Movie-Making Games (Was RE: Spam: RE: [MUD-Dev] Star Wars	Galaxies: 1 character per server)
 
ceo
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
John Buehler
- [MUD-Dev] MMORPG/MMOG Server design
 
Edward Glowacki
- [MUD-Dev] MMORPG/MMOG Server design
 
Thomas Tomiczek
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Thomas Tomiczek
- [MUD-Dev] MMORPG/MMOG Server design
 
ceo
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
ceo
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Lee Sheldon
- [MUD-Dev] Secondary characters as a mechanic
 
Adam Burr
- [MUD-Dev] Justification for audit trails in guilds?
 
Matt Mihaly
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Serafina Pechan
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
 
Brian Lindahl
- [MUD-Dev] MMORPG/MMOG Server design
 
Damion Schubert
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
J C Lawrence
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
 
J C Lawrence
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Scott Miller - Intelligent Life Games
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
Tom Sullivan
- [MUD-Dev] Multithreading: AI, Sockets, Brains, Bodies, and Storage
 
Caliban Tiresias Darklock
- [MUD-Dev] Justification for audit trails in guilds?
 
eric
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Ron Gabbard
- [MUD-Dev] MMORPG/MMOG Server design
 
Edward Glowacki
- [MUD-Dev] MMORPG/MMOG Server design
 
Thomas Tomiczek
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Paul Schwanz
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Lee Sheldon
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
J C Lawrence
- [MUD-Dev] Justification for audit trails in guilds?
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
 
Bruce Mitchener
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
J C Lawrence
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Dave Rickey
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Damion Schubert
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Amanda Walker
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Marian Griffith
- [MUD-Dev] Justification for audit trails in guilds?
 
Matt Mihaly
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
Tom Sullivan
- [MUD-Dev] MMORPG/MMOG Server design
 
Jeremy Noetzelman
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Chris Holko
- [MUD-Dev] Justification for audit trails in guilds?
 
eric
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
 
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG Server design
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
Lee Sheldon
- [MUD-Dev] MMORPG/MMOG Server design
 
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
 
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design
 
Weston Fryatt
- [MUD-Dev] MMORPG, buildings, is it bad to be just props?
 
Dave Rickey
- [MUD-Dev] Hourly usage
 
Peter Tyson
- [MUD-Dev] Hourly usage
 
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG Server design
 
lynx at lynx.purrsia.com
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
Mark Cheverton
- [MUD-Dev] Justification for audit trails in guilds?
 
Matt Mihaly
- [MUD-Dev] MMORPG/MMOG Server design
 
Damion Schubert
- [MUD-Dev] Justification for audit trails in guilds?
 
Zach Collins {Siege}
- [MUD-Dev] MMORPG/MMOG Server design
 
Jeremy Noetzelman
- [MUD-Dev] MMORPG/MMOG Server design
 
Derek Licciardi
- [MUD-Dev] In this corner.representing SCS.The Tyrant!
 
F. Randall Farmer
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] Justification for audit trails in guilds?
 
eric
- [MUD-Dev] Protecting the Player's Suspension of Disbelief
 
GE
- [MUD-Dev] MMORPG/MMOG Server design
 
Weston Fryatt
- [MUD-Dev] MMORPG/MMOG Server design
 
Keith Brewer
- [MUD-Dev] MMORPG/MMOG Server design
 
J C Lawrence
- [MUD-Dev] A new game paradigm (was: Star Wars Galaxies)
 
Travis Casey
- [MUD-Dev] MMORPG/MMOG P2P design
 
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design
 
Mike Shaver
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
 
Mike Shaver
- [MUD-Dev] MMORPG/MMOG Server design
 
Keith Brewer
- [MUD-Dev] MMORPG/MMOG Server design
 
Thomas Tomiczek
- [MUD-Dev] Justification for audit trails in guilds?
 
Matt Mihaly
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of	hardware ; )
 
ceo
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
 
Adam
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
 
ceo
- [MUD-Dev] MMORPG/MMOG P2P design
 
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG Server design - intel-ligent choices of	hardware ; )
 
Brian Hook
- [MUD-Dev] MMORPG/MMOG Server design
 
ceo
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
Stephane Boisjoli
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
 
Damion Schubert
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] Secondary characters as a mechanic
 
Valerio Santinelli
- [MUD-Dev] MMORPG/MMOG P2P design
 
Ben Hoyt
- [MUD-Dev] MMORPG/MMOG P2P design
 
lynx at lynx.purrsia.com
- [MUD-Dev] Team management
 
Peter Harkins
- [MUD-Dev] Team management
 
Tom Sullivan
- [MUD-Dev] Perl - SOAP/XML - Slow?
 
Caliban Tiresias Darklock
- [MUD-Dev] MMORPG/MMOG P2P design
 
Derek Licciardi
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
 
Travis Nixon
- [MUD-Dev] Virtual worlds meet LARPs
 
Richard A. Bartle
- [MUD-Dev] Team management
 
Sanvean
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
 
ceo
- [MUD-Dev] Secondary characters as a mechanic
 
Adam Burr
- [MUD-Dev] MMORPG/MMOG P2P design
 
Felix A. Croes
- [MUD-Dev] MMORPG/MMOG P2P design
 
Felix A. Croes
- [MUD-Dev] Justification for audit trails in guilds?
 
Steven J. Owens
- [MUD-Dev] Skotos Kicks Off Associate Program
 
Shannon Appelcline
- [MUD-Dev] Infrastructure
 
kat-Zygfryd
- [MUD-Dev] MMORPG/MMOG Server design
 
Sean Kelly
- [MUD-Dev] Virtual worlds meet LARPs
 
Mark Cheverton
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- workload simulation (was: Re: [MUD-Dev] MMORPG/MMOG Server design)
 
Mike Shaver
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] Virtual worlds meet LARPs
 
Lee Sheldon
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] MMORPG/MMOG P2P design
 
Crosbie Fitch
- [MUD-Dev] Secondary characters as a mechanic
 
shren
- [MUD-Dev] MMORPG/MMOG P2P design
 
lynx at lynx.purrsia.com
- [MUD-Dev] MMORPG/MMOG P2P design
 
Caliban Tiresias Darklock
- [MUD-Dev] Hourly usage
 
Michael Tresca
- [MUD-Dev] Team management
 
Michael Tresca
    
      Last message date: 
       Thu Feb 27 20:50:38 CET 2003
    Archived on: Fri Dec 28 23:25:37 CET 2012
    
   
     
     
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