[MUD-Dev] Star Wars Galaxies: 1 character per server

Amanda Walker amanda at alfar.com
Thu Feb 6 11:39:34 CET 2003


On Wednesday, February 5, 2003, at 04:19  PM, Marian Griffith wrote:

> Another reason why it might be a problem is when the game requires
> to spend a lot of time. Outside games there are many ways in which
> somebody can excell.  Within a game there usually are only a few
> and when they all require the investment of vast amounts of time
> then it makes it more difficult for less commited players to
> participate.

Agreed.  I view this as an argument against having the principal
reward be time spent (as in "loot 'n' level" games).  After all, if
the game is engaging, players will not need encouragement to spend
time in the game.

Amanda Walker


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