[MUD-Dev] Star Wars Galaxies: 1 character per server
Paul Schwanz
pschwanz at comcast.net
Tue Feb 11 16:12:21 CET 2003
Matt Mihaly wrote:
> On Thu, 6 Feb 2003, Amanda Walker wrote:
>> Agreed. I view this as an argument against having the principal
>> reward be time spent (as in "loot 'n' level" games). After all,
>> if the game is engaging, players will not need encouragement to
>> spend time in the game.
> But the game IS engaging. That's why people spend a lot of time in
> them.
Maybe Amanda should have talked about the game being enjoyable then
instead of merely engaging? It seems to me that a lot of players
who are engaged are not enjoying a good portion of the time they
spend on the treadmill. I know I don't.
--Phin
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