[MUD-Dev] Cultural impact on Muds (was: Star Wars Galaxies)
Amanda Walker
amanda at alfar.com
Thu Feb 13 11:43:22 CET 2003
On Wednesday, February 12, 2003, at 09:24 AM, Dave Rickey wrote:
> I'm not going to say this is rooted in the individualism of
> Americans or any stereotypical urge to collective behaviour in
> Asia, the simple difference in the real-space environments each
> plays in is enough to account for it.
Indeed. And the most effective and cohesive MMO guilds I've run
across in US games, especially PvP/KvKs guilds, do the same thing.
In DAoC, EQ, AC/AC2, etc., a group of 5-6 people in the same room
playing on a fast connection can coordinate orders of magnitude more
easily than players of similar skill all playing from isolated PCs
at home. You see a lot more "squad tactics" (and, correspondingly,
a lot more "hey, that wasn't fair!" from people waiting to get
resurrected :-)).
The "LAN party" trend is still mostly focussed on FPSs in the US,
but there are people doing it for MMOs, to very good effect.
Amanda Walker
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list