[MUD-Dev] MMORPG/MMOG Server design
Crosbie Fitch
crosbie at cyberspaceengineers.org
Fri Feb 21 13:58:56 CET 2003
From: Weston Fryatt
> What is the best design for an MMORPG Server?
Are you sure you need to limit yourself with the term 'server'?
Perhaps you've already discounted the idea of a fully
p2p/distributed system?
Is it really still economic these days to develop
yet-another-client/server-based-system?
I feel like Slartibartfast - wake me up when the global economy is
sufficiently prosperous that it can afford to finance the
development of a p2p system... ;-)
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