[MUD-Dev] Material state transformations
Zach Collins {Siege}
zcollins at seidata.com
Wed Jul 2 08:42:06 CEST 2003
On Wed, 2 Jul 2003, Yuri Bazhukov wrote:
> I am very interested, in material transformations from solid to
> liquid, from liquid to gaseous form. I think it will be very good
> to implement it, because it adds some variety to game. I found
> some difficulties in implementing it, and want to ask community
> about ways to implement it. The main problem is determine
> characteristics of transformed object.
Did you want to have an algorithm solve this for you, or do you want
to avoid entering different sets of characteristics for each state
of a material? An algorithm would be a hard solution, since it has
to take into account what each material is made of; in the end,
you'd probably end up feeding it charts of data anyway, your own
periodic table at least.
Here's a simple data structure as I might do it:
class Resource:
# type data
material = material type
freezing_point = temperature
melting_point = temperature
sublimation = time for one unit to sublimate (or None/0 if it
doesn't), negative measurements mean that
condensation is the norm
solid_data = array
liquid_data = array
gas_data = array
# universal per-object data
temperature = current temperature
# per-object data for variable-sized objects
amount = measurement
tot_solid = percentage
tot_gas = percentage (remainder percentage is assumed to be
liquid)
# per-object data for fixed-size objects
currently = current state
Any utility functions can then be attached, for example
change_state(), which might check the environment's temperature and
how long since state was last checked, then adjust the object's
temperature and state to reflect its environment.
--
Zach Collins
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