July 2003 Archives by author
      
      Starting: Tue Jul  1 01:39:12 CEST 2003
         Ending: Thu Jul 31 21:53:52 CEST 2003
         Messages: 324
     
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Christopher Allen
- [MUD-Dev] When will new MMORPGs that are coming out get original with	the gameplay?
 
Daniel Anderson
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
 
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get original	with gameplay?
 
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get original	with gameplay?
 
Daniel Anderson
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
 
Daniel Anderson
- [MUD-Dev] To Kill an Avatar
 
Daniel Anderson
- [MUD-Dev] BBG's a link to the past
 
Corpheous Andrakin
- [MUD-Dev] The Price of Being Male
 
Vincent Archer
- [MUD-Dev] Online Gamers become enemies in the Real World
 
Vincent Archer
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
Ryan Arthur
- [MUD-Dev] The Price of Being Male
 
Richard A. Bartle
- [MUD-Dev] Material state transformations
 
Richard A. Bartle
- [MUD-Dev] Re: The Price of Being Male
 
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
 
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
 
Richard A. Bartle
- [MUD-Dev] Programming Languages.
 
Richard A. Bartle
- [MUD-Dev] Programming Languages.
 
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
 
Richard A. Bartle
- [MUD-Dev] Natalia?
 
Richard A. Bartle
- [MUD-Dev] Academic rejection of male/female paper
 
Richard A. Bartle
- [MUD-Dev] RE: Academic rejection of male/female paper
 
Richard A. Bartle
- [MUD-Dev] Thailand curfew
 
Richard A. Bartle
- [MUD-Dev] Looking for Paul Schwanz
 
Richard A. Bartle
- [MUD-Dev] Designing Virtual Worlds
 
Richard A. Bartle
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Richard A. Bartle
- [MUD-Dev] Designing Virtual Worlds
 
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Martin Bassie
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
Martin Bassie
- [MUD-Dev] Material state transformations
 
Yuri Bazhukov
- [MUD-Dev] Material state transformations
 
Yuri Bazhukov
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Marc Bowden
- [MUD-Dev] A proposed new law of online world design
 
Marc Bowden
- [MUD-Dev] The Price of Being Male
 
Boyle
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Boyle
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
 
John Buehler
- [MUD-Dev] Internationalisation: The effect of Tongues	invirtualsocietes
 
John Buehler
- [MUD-Dev] Crunch time
 
Tamzen Cannoy
- [MUD-Dev] Scripting languages
 
Jay Carlson
- [MUD-Dev] The Price of Being Male
 
Travis Casey
- [MUD-Dev] The Price of Being Male
 
Travis Casey
- [MUD-Dev] The Price of Being Male
 
Travis Casey
- [MUD-Dev] Material state transformations
 
Travis Casey
- [MUD-Dev] RE: The Price of Being Male
 
Castronova
- [MUD-Dev] Re: The Price of Being Male
 
Castronova
- [MUD-Dev] RE: The Price of Being Male
 
Castronova
- [MUD-Dev] Academic rejection of male/female paper
 
Castronova
- [MUD-Dev] RE: Academic rejection of male/female paper
 
Castronova
- [MUD-Dev] RE: Academic rejection of male/female paper
 
Castronova
- [MUD-Dev] Counting Massive Multi Players
 
Castronova
- [MUD-Dev] To Kill an Avatar
 
Castronova
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Castronova
- [MUD-Dev] The Price of Being Male
 
Dr. Cat
- [MUD-Dev] Scripting languages
 
Dr. Cat
- [MUD-Dev] Material state transformations
 
Chris
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
 
Chris
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
 
Chris
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual	societes
 
Michael Chui
- [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
Michael Chui
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Jeff Cole
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Jeff Cole
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Jacob Cord
- [MUD-Dev] Designing Virtual Worlds
 
Jacob Cord
- [MUD-Dev] D&D vs. MMORPG "complexity"
 
Timothy Dang
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
 
Nolan J. Darilek
- [MUD-Dev] Scripting languages
 
Lars Duening
- [MUD-Dev] Scripting languages
 
Lars Duening
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Lars Duening
- [MUD-Dev] Counting Massive Multi Players
 
Lars Duening
- [MUD-Dev] Scripting languages
 
Kwon J. Ekstrom
- [MUD-Dev] Re: Scripting languages
 
Kwon J. Ekstrom
- [MUD-Dev] Scripting languages
 
Kwon J. Ekstrom
- [MUD-Dev] Programming Languages.
 
Kwon J. Ekstrom
- [MUD-Dev] Programming Languages.
 
Kwon J. Ekstrom
- [MUD-Dev] Programming Languages.
 
Matthew Estes
- [MUD-Dev] Programming Languages.
 
Matthew Estes
- [MUD-Dev] Programming Languages.
 
F. Randall Farmer
- R: [MUD-Dev] The Price of Being Male
 
Ghilardi Filippo
- R: [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
Ghilardi Filippo
- R: [MUD-Dev] Internationalisation: The effect of Tongues	invirtualsocietes
 
Ghilardi Filippo
- R: [MUD-Dev] Counting Massive Multi Players
 
Ghilardi Filippo
- R: [MUD-Dev] Counting Massive Multi Players
 
Ghilardi Filippo
- [MUD-Dev] Internationalisation: The effect of	Tonguesinvirtualsocietes
 
Crosbie Fitch
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Crosbie Fitch
- [MUD-Dev] Identifying Players (was Counting Massive Multi Players)
 
Crosbie Fitch
- [MUD-Dev] Re: When will new MMORPGs that are coming out get original	with the gameplay?
 
Snicker Furfoot
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwiththe gameplay?
 
Ron Gabbard
- [MUD-Dev] Metrics for assessing game design
 
Ron Gabbard
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Ron Gabbard
- [MUD-Dev] Metrics for assessing game design
 
Ron Gabbard
- [MUD-Dev] Metrics for assessing game design
 
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
 
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
 
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
 
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
 
Jeremy Gaffney
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual	societes
 
Ghovs
- [MUD-Dev] BBG's a link to the past
 
Edward Glowacki
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Brian 'Psychochild' Green
- Players policing themselves (was: [MUD-Dev] MMO Launch issues	ruining potential segments of themarket.)
 
Marian Griffith
- [MUD-Dev] The Price of Being Male
 
Marian Griffith
- [MUD-Dev] The Price of Being Male
 
Marian Griffith
- [MUD-Dev] RE: Academic rejection of male/female paper
 
Marian Griffith
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Marian Griffith
- [MUD-Dev] Material state transformations
 
Nicolai Hansen
- [MUD-Dev] The Price of Being Male
 
Sasha Hart
- [MUD-Dev] RE: The Price of Being Male
 
Sasha Hart
- [MUD-Dev] The Price of Being Male
 
Sasha Hart
- [MUD-Dev] The Price of Being Male
 
Sasha Hart
- [MUD-Dev] The Price of Being Male
 
Sasha Hart
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual	societes
 
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Sasha Hart
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwiththe gameplay?
 
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Sasha Hart
- [MUD-Dev] The Price of Being Male
 
Chris Holko
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
 
Chris Holko
- [MUD-Dev] RE: The Price of Being Male
 
Mark 'Kamikaze' Hughes
- [MUD-Dev] The Price of Being Male
 
Mark 'Kamikaze' Hughes
- [MUD-Dev] Crunch time
 
Mark 'Kamikaze' Hughes
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Daniel James
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Daniel James
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Daniel James
- [MUD-Dev] Crunch time
 
Yannick Jean
- [MUD-Dev] Crunch time
 
Scott Jennings
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
David H. Loeser Jr.
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
David Kennerly
- [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming outget	originalwith the gameplay?
 
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwiththe gameplay?
 
David Kennerly
- [MUD-Dev] To Kill an Avatar
 
David Kennerly
- [MUD-Dev] Counting Massive Multi Players
 
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out	getoriginalwiththe gameplay?
 
David Kennerly
- [MUD-Dev] To Kill an Avatar
 
David Kennerly
- [MUD-Dev] Counting Massive Multi Players
 
David Kennerly
- [MUD-Dev] Programming Languages.
 
Christopher Kohnert
- [MUD-Dev] Programming Languages.
 
Christopher Kohnert
- [MUD-Dev] Counting Massive Multi Players
 
Koster
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Kyuss
- [MUD-Dev] Programming Languages.
 
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
 
J C Lawrence
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
 
J C Lawrence
- [MUD-Dev] Programming Languages.
 
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
 
J C Lawrence
- [MUD-Dev] Programming Languages.
 
J C Lawrence
- [MUD-Dev] Online Gamers become enemies in the Real World
 
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
J C Lawrence
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
 
J C Lawrence
- [MUD-Dev] Crunch time
 
J C Lawrence
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Rob Lemos
- [MUD-Dev] When will new MMORPGs that are coming out get original	with gameplay?
 
Robert Lemos
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Robert Lemos
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
 
Phillip Lenhardt
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwiththe gameplay?
 
Derek Licciardi
- [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
Derek Licciardi
- [MUD-Dev] Crunch time
 
Derek Licciardi
- [MUD-Dev] Re: Scripting languages
 
MIKE MacMartin
- [MUD-Dev] Programming Languages.
 
MIKE MacMartin
- [MUD-Dev] Programming Languages.
 
MIKE MacMartin
- [MUD-Dev] Multithreading/accept?
 
MIKE MacMartin
- [MUD-Dev] Multithreading/accept?
 
MIKE MacMartin
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
 
MIKE MacMartin
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
 
Owen Matt
- [MUD-Dev] Material state transformations
 
McDonald
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Matt Mihaly
- [MUD-Dev] Re: When will new MMORPGs that are coming out get	original with the gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Matt Mihaly
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	with gameplay?
 
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Matt Mihaly
- [MUD-Dev] Metrics for assessing game design [was: When will new	MMORPGs that are coming out get original with the gameplay?]
 
Matt Mihaly
- [MUD-Dev] Metrics for assessing game design
 
Matt Mihaly
- [MUD-Dev] Wanted: Lead Designer and Lead Technical Artist
 
Matt Mihaly
- [MUD-Dev] To Kill an Avatar
 
Matt Mihaly
- [MUD-Dev] Scripting languages
 
Bruce Mitchener
- [MUD-Dev] Programming Languages.
 
Bruce Mitchener
- [MUD-Dev] Programming Languages.
 
Bruce Mitchener
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Mike Mormando
- [MUD-Dev] Material state transformations
 
Jason Murdick
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
 
Jason Murdick
- [MUD-Dev] Online Gamers become enemies in the Real World
 
Travis Nixon
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith the gameplay?
 
Travis Nixon
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Brendan O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Eamonn O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Eamonn O'Brien
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Eamonn O'Brien
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Peter
- [MUD-Dev] Corba + pvm for servers? + UML + case tools
 
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Peter
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
 
Peter
- [MUD-Dev] Programming Languages.
 
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Peter
- [MUD-Dev] Geographical space paritioning
 
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Peter
- [MUD-Dev] Programming Languages.
 
Peter
- [MUD-Dev] Programming Languages.
 
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Peter
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual	societes
 
Peter
- [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Rossmann Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Rossmann Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Rossmann Peter
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
 
Paolo Piselli
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
 
T. Alexander Popiel
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
 
Threshold RPG
- [MUD-Dev] The Price of Being Male
 
Rayzam
- [MUD-Dev] The Price of Being Male
 
Rayzam
- [MUD-Dev] The Price of Being Male
 
Rayzam
- [MUD-Dev] Online Gamers become enemies in the Real World
 
Rayzam
- [MUD-Dev] Online Gamers become enemies in the Real World
 
Rayzam
- [MUD-Dev] Academic rejection of male/female paper
 
Ren Reynolds
- [MUD-Dev] To Kill an Avatar
 
Ren Reynolds
- [MUD-Dev] To Kill an Avatar
 
Ren Reynolds
- [MUD-Dev] When will new MMORPGs that are coming out get	originalwith gameplay?
 
Dave Rickey
- [MUD-Dev] The Price of Being Male
 
Sanvean
- [MUD-Dev] The Price of Being Male
 
Sanvean
- [MUD-Dev] When will new MMORPGs that are coming out	getoriginalwiththe gameplay?
 
Damion Schubert
- [MUD-Dev] Metrics for assessing game design
 
Damion Schubert
- [MUD-Dev] The Price of Being Male
 
Paul Schwanz
- [MUD-Dev] The Price of Being Male
 
Paul Schwanz
- [MUD-Dev] The Price of Being Male
 
Paul Schwanz
- [MUD-Dev] Who Killed Miss Norway?
 
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Paul Schwanz
- [MUD-Dev] A system for lives, death, old age, PK and perma death
 
Paul Schwanz
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Paul Schwanz
- [MUD-Dev] Metrics for assessing game design [was: When will new	MMORPGs that are coming out get original with the gameplay?]
 
Paul Schwanz
- [MUD-Dev] Metrics for assessing game design
 
Paul Schwanz
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Paul Schwanz
- [MUD-Dev] BBG's a link to the past
 
Paul Schwanz
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Paul Schwanz
- [MUD-Dev] Programming Languages.
 
Mike Shaver
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
 
Mike Shaver
- [MUD-Dev] A system for lives, death, old age, PK and perma de ath
 
Smith
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Jason Smith
- [MUD-Dev] Academic rejection of male/female paper
 
Tess Snider
- [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
Hans-Henrik Staerfeldt
- [MUD-Dev] RE: The Price of Being Male
 
Tazzik
- [MUD-Dev] RE: The Price of Being Male
 
Tazzik
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
 
Andrew L. Tepper
- [MUD-Dev] Alternate Business Models
 
Ben Tolputt
- [MUD-Dev] Crunch time
 
Ben Tolputt
- [MUD-Dev] The Price of Being Male
 
Tom
- [MUD-Dev] The Price of Being Male
 
Tom
- [MUD-Dev] The Price of Being Male
 
Tom
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
 
Thomas Tomiczek
- [MUD-Dev] Counting Massive Multi Players
 
Madrona Tree
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Michael Tresca
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
 
Michael Tresca
- [MUD-Dev] Programming Languages.
 
Roy Trubshaw
- [MUD-Dev] Programming Languages.
 
Roy Trubshaw
- [MUD-Dev] Programming Languages.
 
Roy Trubshaw
- [MUD-Dev] Online Gamers become enemies in the Real World
 
Peter Tyson
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politi cs
 
Peter Tyson
- [MUD-Dev] RE: The Price of Being Male
 
Amanda Walker
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
Amanda Walker
- [MUD-Dev] Internationalisation: The effect of Tongues in	virtualsocietes
 
Amanda Walker
- [MUD-Dev] RE: Academic rejection of male/female paper
 
Amanda Walker
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
Amanda Walker
- [MUD-Dev] Crunch time
 
Amanda Walker
- [MUD-Dev] Crunch time
 
Amanda Walker
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] The Price of Being Male
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Material state transformations
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Who Killed Miss Norway?
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal	with the gameplay?
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Who Killed Miss Norway?
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal	with the gameplay?
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Online Gamers become enemies in the Real World
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Designing Virtual Worlds
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Counting Massive Multi Players
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
 
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Architecture (Cell Rebalancing)
 
ceo
- [MUD-Dev] Geographical space paritioning
 
ceo
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
 
ceo
- [MUD-Dev] Autumn books
 
ceo
- [MUD-Dev] Geographical space paritioning
 
ceo
- [MUD-Dev] Architecture (Cell Rebalancing) - working-sets
 
ceo
- [MUD-Dev] Java servers and hacking
 
ceo
- [MUD-Dev] re: Understanding MMOGs
 
ceo
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
ceo
- [MUD-Dev] Metrics for assessing game design [was: When will new	MMORPGs that are coming out get original with the gameplay?]
 
ceo
- [MUD-Dev] Metrics for assessing game design
 
ceo
- [MUD-Dev] Metrics for assessing game design
 
ceo
- [MUD-Dev] Metrics for assessing game design
 
ceo
- [MUD-Dev] Hackers Put 'Bane' in Shadowbane
 
vladimir cole
- [MUD-Dev] When will new MMORPGs that are coming out get original	with the gameplay?
 
hart.s at comcast.net
- [MUD-Dev] Metrics for assessing game design
 
hart.s at comcast.net
- [MUD-Dev] The Price of Being Male
 
shop at isparkinson.co.uk
- [MUD-Dev] A proposed new law of online world design
 
buddy at riseup.net
- [MUD-Dev] To Kill an Avatar
 
kennerly at sfsu.edu
- [MUD-Dev] When will new MMORPGs that are coming out get original	withthe gameplay?
 
kennerly at sfsu.edu
- [MUD-Dev] Re: Scripting languages
 
justice at softhome.net
- [MUD-Dev] Metrics for assessing game design
 
katie at stickydata.com
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
 
katie at stickydata.com
- [MUD-Dev] Metrics for assessing game design
 
katie at stickydata.com
- [MUD-Dev] Crunch time
 
katie at stickydata.com
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal	with the gameplay?
 
Christer Enfors XW {KS/EIN}
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual	societes
 
Shu-yu Guo {Laptop}
- [MUD-Dev] Architecture (Cell Rebalancing)
 
Zach Collins {Siege}
- [MUD-Dev] Material state transformations
 
Zach Collins {Siege}
- [MUD-Dev] Material state transformations
 
Zach Collins {Siege}
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
 
Zach Collins {Siege}
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
 
Zach Collins {Siege}
    
      Last message date: 
       Thu Jul 31 21:53:52 CEST 2003
    Archived on: Fri Dec 28 23:25:40 CET 2012
    
   
     
     
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