July 2003 Archives by date
Starting: Tue Jul 1 01:39:12 CEST 2003
Ending: Thu Jul 31 21:53:52 CEST 2003
Messages: 324
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] Architecture (Cell Rebalancing)
Zach Collins {Siege}
- [MUD-Dev] Scripting languages
Lars Duening
- [MUD-Dev] The Price of Being Male
Travis Casey
- [MUD-Dev] The Price of Being Male
shop at isparkinson.co.uk
- [MUD-Dev] Hackers Put 'Bane' in Shadowbane
vladimir cole
- [MUD-Dev] RE: The Price of Being Male
Castronova
- [MUD-Dev] Architecture (Cell Rebalancing)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: The Price of Being Male
Castronova
- [MUD-Dev] The Price of Being Male
Daniel.Harman at barclayscapital.com
- [MUD-Dev] The Price of Being Male
Rayzam
- [MUD-Dev] The Price of Being Male
Tom
- [MUD-Dev] The Price of Being Male
Paul Schwanz
- [MUD-Dev] The Price of Being Male
Richard A. Bartle
- [MUD-Dev] The Price of Being Male
Boyle
- [MUD-Dev] The Price of Being Male
Paul Schwanz
- [MUD-Dev] The Price of Being Male
Chris Holko
- [MUD-Dev] RE: The Price of Being Male
Sasha Hart
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Phillip Lenhardt
- [MUD-Dev] RE: The Price of Being Male
Mark 'Kamikaze' Hughes
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Travis Casey
- [MUD-Dev] The Price of Being Male
Travis Casey
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] The Price of Being Male
Paul Schwanz
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Material state transformations
Chris
- [MUD-Dev] The Price of Being Male
Sanvean
- [MUD-Dev] Scripting languages
Kwon J. Ekstrom
- Players policing themselves (was: [MUD-Dev] MMO Launch issues ruining potential segments of themarket.)
Marian Griffith
- [MUD-Dev] The Price of Being Male
Marian Griffith
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Rayzam
- [MUD-Dev] The Price of Being Male
Rayzam
- [MUD-Dev] The Price of Being Male
Tom
- [MUD-Dev] The Price of Being Male
Vincent Archer
- [MUD-Dev] Scripting languages
Lars Duening
- [MUD-Dev] The Price of Being Male
Sanvean
- [MUD-Dev] The Price of Being Male
Tom
- [MUD-Dev] Material state transformations
Zach Collins {Siege}
- [MUD-Dev] Corba + pvm for servers? + UML + case tools
Peter
- [MUD-Dev] Material state transformations
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
Amanda Walker
- [MUD-Dev] Re: Scripting languages
justice at softhome.net
- [MUD-Dev] Material state transformations
Yuri Bazhukov
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Owen Matt
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Architecture (Cell Rebalancing)
Rossmann Peter
- [MUD-Dev] RE: The Price of Being Male
Castronova
- [MUD-Dev] Re: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] RE: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] Scripting languages
Bruce Mitchener
- [MUD-Dev] Programming Languages.
Matthew Estes
- [MUD-Dev] Architecture (Cell Rebalancing)
ceo
- [MUD-Dev] Geographical space paritioning
ceo
- [MUD-Dev] RE: The Price of Being Male
Tazzik
- R: [MUD-Dev] The Price of Being Male
Ghilardi Filippo
- [MUD-Dev] Re: Scripting languages
MIKE MacMartin
- [MUD-Dev] Re: Scripting languages
Kwon J. Ekstrom
- [MUD-Dev] Scripting languages
Kwon J. Ekstrom
- [MUD-Dev] Material state transformations
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Architecture (Cell Rebalancing)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Thomas Tomiczek
- [MUD-Dev] The Price of Being Male
Dr. Cat
- [MUD-Dev] Scripting languages
Jay Carlson
- [MUD-Dev] Programming Languages.
Matthew Estes
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
ceo
- [MUD-Dev] Autumn books
ceo
- [MUD-Dev] Programming Languages.
Christopher Kohnert
- [MUD-Dev] Programming Languages.
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
J C Lawrence
- [MUD-Dev] Display Cheats [Was Re: MMO Launch issues...]
Peter
- [MUD-Dev] Programming Languages.
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Geographical space paritioning
Peter
- [MUD-Dev] Scripting languages
Dr. Cat
- [MUD-Dev] Material state transformations
Nicolai Hansen
- [MUD-Dev] The Price of Being Male
Mark 'Kamikaze' Hughes
- [MUD-Dev] Material state transformations
Jason Murdick
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
J C Lawrence
- [MUD-Dev] Programming Languages.
Bruce Mitchener
- [MUD-Dev] Architecture (Cell Rebalancing)
J C Lawrence
- [MUD-Dev] Programming Languages.
J C Lawrence
- [MUD-Dev] Architecture (Cell Rebalancing)
J C Lawrence
- [MUD-Dev] Programming Languages.
F. Randall Farmer
- [MUD-Dev] Material state transformations
Travis Casey
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Material state transformations
McDonald
- [MUD-Dev] Programming Languages.
Peter
- [MUD-Dev] RE: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] Architecture (Cell Rebalancing)
Rossmann Peter
- [MUD-Dev] Programming Languages.
Christopher Kohnert
- [MUD-Dev] Architecture (Cell Rebalancing)
Rossmann Peter
- [MUD-Dev] Programming Languages.
MIKE MacMartin
- [MUD-Dev] Geographical space paritioning
ceo
- [MUD-Dev] Architecture (Cell Rebalancing) - working-sets
ceo
- [MUD-Dev] Material state transformations
Yuri Bazhukov
- [MUD-Dev] Programming Languages.
Roy Trubshaw
- [MUD-Dev] The Price of Being Male
Sasha Hart
- [MUD-Dev] The Price of Being Male
Marian Griffith
- [MUD-Dev] Programming Languages.
Bruce Mitchener
- [MUD-Dev] Programming Languages.
Peter
- [MUD-Dev] Architecture (Cell Rebalancing)
Peter
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Peter
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Michael Chui
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Daniel Anderson
- [MUD-Dev] Material state transformations
Zach Collins {Siege}
- [MUD-Dev] Programming Languages.
Richard A. Bartle
- [MUD-Dev] Programming Languages.
Kwon J. Ekstrom
- [MUD-Dev] Programming Languages.
Kwon J. Ekstrom
- R: [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Ghilardi Filippo
- [MUD-Dev] Who Killed Miss Norway?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Ghovs
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
David Kennerly
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Derek Licciardi
- [MUD-Dev] Programming Languages.
Mike Shaver
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Daniel Anderson
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] Programming Languages.
MIKE MacMartin
- [MUD-Dev] Programming Languages.
Roy Trubshaw
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Michael Tresca
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Martin Bassie
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Mike Mormando
- [MUD-Dev] Online Gamers become enemies in the Real World
Rayzam
- [MUD-Dev] Multithreading/accept?
MIKE MacMartin
- [MUD-Dev] Re: When will new MMORPGs that are coming out get original with the gameplay?
Snicker Furfoot
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Shu-yu Guo {Laptop}
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Jason Smith
- [MUD-Dev] Who Killed Miss Norway?
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Daniel James
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Kyuss
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Paolo Piselli
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Michael Chui
- [MUD-Dev] Online Gamers become enemies in the Real World
Rayzam
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Daniel Anderson
- [MUD-Dev] Programming Languages.
J C Lawrence
- [MUD-Dev] Online Gamers become enemies in the Real World
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
J C Lawrence
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
Zach Collins {Siege}
- [MUD-Dev] Multithreading/accept?
MIKE MacMartin
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Derek Licciardi
- [MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Christer Enfors XW {KS/EIN}
- [MUD-Dev] Programming Languages.
Richard A. Bartle
- [MUD-Dev] Can "non-twitch" ranged-combat be fun in a MMORPG?
John Buehler
- [MUD-Dev] Online Gamers become enemies in the Real World
Peter Tyson
- [MUD-Dev] Internationalisation: The effect of Tongues invirtualsocietes
John Buehler
- [MUD-Dev] Online Gamers become enemies in the Real World
Travis Nixon
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Lars Duening
- [MUD-Dev] Who Killed Miss Norway?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] A system for lives, death, old age, PK and perma de ath
Smith
- [MUD-Dev] Online Gamers become enemies in the Real World
Vincent Archer
- [MUD-Dev] When will new MMORPGs that are coming out get origi nal with the gameplay?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Java servers and hacking
ceo
- [MUD-Dev] re: Understanding MMOGs
ceo
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Marc Bowden
- R: [MUD-Dev] Internationalisation: The effect of Tongues invirtualsocietes
Ghilardi Filippo
- [MUD-Dev] Online Gamers become enemies in the Real World
Daniel.Harman at barclayscapital.com
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Ryan Arthur
- [MUD-Dev] Re: When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Martin Bassie
- [MUD-Dev] A proposed new law of online world design
buddy at riseup.net
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Matt Mihaly
- [MUD-Dev] A system for lives, death, old age, PK and perma death
David H. Loeser Jr.
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
ceo
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Travis Nixon
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
J C Lawrence
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Paul Schwanz
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Brian 'Psychochild' Green
- [MUD-Dev] Programming Languages.
Roy Trubshaw
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Matt Mihaly
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] RE: The Price of Being Male
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
Amanda Walker
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Paul Schwanz
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
Chris Holko
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Paul Schwanz
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Jeff Cole
- [MUD-Dev] Academic rejection of male/female paper
Castronova
- [MUD-Dev] Alternate Business Models
Ben Tolputt
- [MUD-Dev] RE: The Price of Being Male
Tazzik
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Sasha Hart
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Peter
- [MUD-Dev] To Kill an Avatar
kennerly at sfsu.edu
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Jacob Cord
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
kennerly at sfsu.edu
- [MUD-Dev] Academic rejection of male/female paper
Tess Snider
- [MUD-Dev] Natalia?
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
David Kennerly
- [MUD-Dev] When will new MMORPGs that are coming outget originalwith the gameplay?
David Kennerly
- [MUD-Dev] Academic rejection of male/female paper
Richard A. Bartle
- [MUD-Dev] A system for lives, death, old age, PK and perma death
Eamonn O'Brien
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
Matt Mihaly
- [MUD-Dev] Academic rejection of male/female paper
Ren Reynolds
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Amanda Walker
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Sasha Hart
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] RE: Academic rejection of male/female paper
Castronova
- [MUD-Dev] RE: Academic rejection of male/female paper
Castronova
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Daniel James
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Jeff Cole
- [MUD-Dev] RE: Academic rejection of male/female paper
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
David Kennerly
- [MUD-Dev] RE: Academic rejection of male/female paper
Marian Griffith
- [MUD-Dev] Internationalisation: The effect of Tongues in virtualsocietes
Hans-Henrik Staerfeldt
- [MUD-Dev] D&D vs. MMORPG "complexity"
Timothy Dang
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Daniel Anderson
- [MUD-Dev] RE: Academic rejection of male/female paper
Amanda Walker
- [MUD-Dev] Thailand curfew
Richard A. Bartle
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Sasha Hart
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Matt Mihaly
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
- [MUD-Dev] When will new MMORPGs that are coming out get originalwith gameplay?
Dave Rickey
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politics
Andrew L. Tepper
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Christopher Allen
- [MUD-Dev] When will new MMORPGs that are coming out get original with gameplay?
Robert Lemos
- [MUD-Dev] To Kill an Avatar
David Kennerly
- [MUD-Dev] Counting Massive Multi Players
David Kennerly
- [MUD-Dev] To Kill an Avatar
Ren Reynolds
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Daniel James
- [MUD-Dev] Inside eGenesis: The Simulation of Power and Politi cs
Peter Tyson
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
ceo
- [MUD-Dev] Counting Massive Multi Players
Koster
- [MUD-Dev] Looking for Paul Schwanz
Richard A. Bartle
- [MUD-Dev] A proposed new law of online world design
Marc Bowden
- [MUD-Dev] When will new MMORPGs that are coming out getoriginalwiththe gameplay?
David Kennerly
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Daniel Anderson
- [MUD-Dev] When will new MMORPGs that are coming out get original withthe gameplay?
Matt Mihaly
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
Matt Mihaly
- R: [MUD-Dev] Counting Massive Multi Players
Ghilardi Filippo
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Jason Murdick
- [MUD-Dev] Counting Massive Multi Players
Castronova
- [MUD-Dev] Metrics for assessing game design [was: When will new MMORPGs that are coming out get original with the gameplay?]
Paul Schwanz
- [MUD-Dev] Does anyone know the subscription numbers on SWG?
Chris
- [MUD-Dev] When will new MMORPGs that are coming out get original with the gameplay?
hart.s at comcast.net
- [MUD-Dev] Metrics for assessing game design
hart.s at comcast.net
- [MUD-Dev] Metrics for assessing game design
ceo
- [MUD-Dev] Metrics for assessing game design
katie at stickydata.com
- [MUD-Dev] Metrics for assessing game design
Matt Mihaly
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Threshold RPG
- [MUD-Dev] To Kill an Avatar
Ren Reynolds
- [MUD-Dev] When will new MMORPGs that are coming out get originalwiththe gameplay?
Ron Gabbard
- [MUD-Dev] To Kill an Avatar
Castronova
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Mike Shaver
- [MUD-Dev] Q&A with Ken Troop, Lead Designer at Turbine
Chris
- [MUD-Dev] Metrics for assessing game design
Paul Schwanz
- [MUD-Dev] To Kill an Avatar
David Kennerly
- [MUD-Dev] To Kill an Avatar
Daniel Anderson
- [MUD-Dev] Wanted: Lead Designer and Lead Technical Artist
Matt Mihaly
- [MUD-Dev] Internationalisation: The effect of Tonguesinvirtualsocietes
Crosbie Fitch
- [MUD-Dev] To Kill an Avatar
Matt Mihaly
- [MUD-Dev] BBG's a link to the past
Corpheous Andrakin
- [MUD-Dev] Metrics for assessing game design
Ron Gabbard
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Castronova
- [MUD-Dev] Designing Virtual Worlds
Richard A. Bartle
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Robert Lemos
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Richard A. Bartle
- [MUD-Dev] BBG's a link to the past
Edward Glowacki
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Paul Schwanz
- [MUD-Dev] Metrics for assessing game design
Jeremy Gaffney
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Rob Lemos
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] BBG's a link to the past
Paul Schwanz
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Brendan O'Brien
- [MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Crosbie Fitch
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Marian Griffith
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Boyle
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
katie at stickydata.com
- [MUD-Dev] Counting Massive Multi Players
Madrona Tree
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Ron Gabbard
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Paul Schwanz
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Metrics for assessing game design
ceo
- [MUD-Dev] Metrics for assessing game design
Ron Gabbard
- [MUD-Dev] RE: Value of PvP avatars (was: To Kill an Avatar)
Amanda Walker
- [MUD-Dev] When will new MMORPGs that are coming out getoriginalwiththe gameplay?
Damion Schubert
- [MUD-Dev] Metrics for assessing game design
Damion Schubert
- R: [MUD-Dev] Counting Massive Multi Players
Ghilardi Filippo
- [MUD-Dev] Designing Virtual Worlds
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Counting Massive Multi Players
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Counting Massive Multi Players
Lars Duening
- [MUD-Dev] Metrics for assessing game design
katie at stickydata.com
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Nolan J. Darilek
- [MUD-Dev] Crunch time
Yannick Jean
- [MUD-Dev] Designing Virtual Worlds
Jacob Cord
- [MUD-Dev] Designing Virtual Worlds
Richard A. Bartle
- [MUD-Dev] Metrics for assessing game design
ceo
- [MUD-Dev] Counting Massive Multi Players
David Kennerly
- [MUD-Dev] Crunch time
J C Lawrence
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
MIKE MacMartin
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Zach Collins {Siege}
- [MUD-Dev] Crunch time
Mark 'Kamikaze' Hughes
- [MUD-Dev] Crunch time
Derek Licciardi
- [MUD-Dev] Crunch time
Scott Jennings
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Identifying Players (was Counting Massive Multi Players)
Crosbie Fitch
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Counting Massive Multi Players
Jeremy Gaffney
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Crunch time
Amanda Walker
- [MUD-Dev] Thinking outside of the room . . . ur . . . box
T. Alexander Popiel
- [MUD-Dev] Crunch time
Ben Tolputt
- [MUD-Dev] Crunch time
katie at stickydata.com
- [MUD-Dev] Crunch time
Tamzen Cannoy
Last message date:
Thu Jul 31 21:53:52 CEST 2003
Archived on: Fri Dec 28 23:25:40 CET 2012
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