[MUD-Dev] Programming Languages.

J C Lawrence claw at kanga.nu
Wed Jul 2 23:46:51 CEST 2003


On Wed, 02 Jul 2003 20:52:09 -0400 
Matthew Estes <matt at maintree.com> wrote:
> At 12:30 AM 7/3/2003 +0200, you wrote:
>> "Matthew Estes" <matt at maintree.com> wrote:

> So is C++ about it for MUD implementation?

Depends who you ask and what audience they fit into.

In the commercial world the answer is largely a resounding, "Yes!"
There are exceptions, but they tend to be either small, or to be well
constrained within a larger C++ structure.

In the hobbyist world its a bit of a mash.  Historically C dominated
with a fairly wide range of soft-code systems (in terms of language
design).  More recent efforts have started to use other base languages:
Perl, Python, Erlang, TOM, Java, C++, OCaML, etc.  My impression
(utterly unsupported by statistics) is that there is not a clear
language leader for from-scratch hobbyist systems (legacy derivatives
have an obvious tendency to derive from their ancestor's choices).

Suggestion: Hit the list archives and Agora.  There's much good data out
there, if poorly organised.  Bruce Mitchener has already pointed you at
some of it.

--
J C Lawrence                
---------(*)                Satan, oscillate my metallic sonatas. 
claw at kanga.nu               He lived as a devil, eh?		  
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.

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