[MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Peter
Peter
Thu Jul 3 22:57:49 CEST 2003
I've been carrying an idea about this one for a long, long time. It
is about virtual societe and the tongoues. (i use "tongue" here to
make it distinct from a programming language)
Perhaps, i need to explain some of my "tongue" background.
I was born in the city of Bratislava, Czechoslovakia. That city
was originaly tri-lingual. [slovak or czech, german, hungarian] Me
too. Those languages has not included english, though. but i
somehow got it from reading the autocad manuals :). much later, i
have moved over whole europe, using the english as a perfect
match-maker. nobody had spoken english well, including me; that
has put us on the same level.
back to the problem:
but now, the world opens more once again. we've got virtual
worlds. everybody likes it, everybody wants to have it. even the
"rest" of the world that is non-english speaking. So they get
in. and then, evem that the player can generally communicate in
english, he will be laid off. because all this games are built
around socializing, in which he cannot take a part. he has never
met words like grinding, threadmilling [if he don't goes to gym]
and such. So, i am wondering - would the VW (virtual worlds, not
volkswagen) help to unite us by usage of english? Or will it be
dedicated only to those speeking (writing) english?
please also don't forget about many applications of UOX3 (amateur UO
server) running only because of the "tongue" reason. i personally
has been playing on one such czech server and i enjoyed it very much
that everybody speaks czech.
pietro
ps: this idea has refreshed itseft when i've been fighting with my
inability to express myself properly in all my previous posts. (this
including :))
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list