[MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)

Michael Tresca talien at toast.net
Sat Jul 5 10:12:07 CEST 2003


J C Lawrence posted on Thursday, July 03, 2003 7:22 AM

> Now, this story has been written many times. It's actually
> frustrating to see how many times it's been written. You'd hope
> that at some point that someone would write it down, and they
> often do, but what then doesn't happen is other people don't read
> it.

> The most charitable description of this repeated pattern is
> "learning from experience." But learning from experience is the
> worst possible way to learn something. Learning from experience is
> one up from remembering. That's not great. The best way to learn
> something is when someone else figures it out and tells you:
> "Don't go in that swamp. There are alligators in there."

> Learning from experience about the alligators is lousy, compared
> to learning from reading, say. There hasn't been, unfortunately,
> in this arena, a lot of learning from reading. And so, lessons
> from Lucasfilms' Habitat, written in 1990, reads a lot like Rose
> Stone's description of Communitree from 1978.

And this sums up my argument of MUD experience and pen-and-paper RPG
experience being valuable in creating MMORPGs.

     Mike "Talien" Tresca
      RetroMUD Administrator
      http://michael.tresca.net
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list