[MUD-Dev] [NEC] 2.8: A Group Is Its Own Worst Enemy (fwd)
Michael Tresca
talien at toast.net
Sat Jul 5 10:12:07 CEST 2003
J C Lawrence posted on Thursday, July 03, 2003 7:22 AM
> Now, this story has been written many times. It's actually
> frustrating to see how many times it's been written. You'd hope
> that at some point that someone would write it down, and they
> often do, but what then doesn't happen is other people don't read
> it.
> The most charitable description of this repeated pattern is
> "learning from experience." But learning from experience is the
> worst possible way to learn something. Learning from experience is
> one up from remembering. That's not great. The best way to learn
> something is when someone else figures it out and tells you:
> "Don't go in that swamp. There are alligators in there."
> Learning from experience about the alligators is lousy, compared
> to learning from reading, say. There hasn't been, unfortunately,
> in this arena, a lot of learning from reading. And so, lessons
> from Lucasfilms' Habitat, written in 1990, reads a lot like Rose
> Stone's description of Communitree from 1978.
And this sums up my argument of MUD experience and pen-and-paper RPG
experience being valuable in creating MMORPGs.
Mike "Talien" Tresca
RetroMUD Administrator
http://michael.tresca.net
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