[MUD-Dev] Internationalisation: The effect of Tongues in virtual societes
Shu-yu Guo {Laptop}
shu at rufuran.org
Mon Jul 7 12:33:00 CEST 2003
On Thursday 03 July 2003 16:57, Peter \ wrote:
> but now, the world opens more once again. we've got virtual
> worlds. everybody likes it, everybody wants to have it. even
> the "rest" of the world that is non-english speaking. So they
> get in. and then, evem that the player can generally communicate
> in english, he will be laid off. because all this games are
> built around socializing, in which he cannot take a part. he has
> never met words like grinding, threadmilling [if he don't goes
> to gym] and such. So, i am wondering - would the VW (virtual
> worlds, not volkswagen) help to unite us by usage of english? Or
> will it be dedicated only to those speeking (writing) english?
Second question first,
It's not dedicated only to those who speak English. Take Asia for
example, Ragnarok Online have a pretty big player base from both
Korea and Japan, and they speak their own languages on the
respective servers. I would say it's dedicated to those countries
which have:
- Enough of a market for online RPGs
- An economy developed enough to carry out such services.
Language wouldn't be a problem if there were enough players from any
one locale to spark the interest of some gaming company to develop
such a game in their native language. Though since the biggest
market will remain the US for a while, I guess they would have to
learn English to play.
Back to the first question, I don't exactly understand what you mean
by uniting us by usage of English. Language homogenity doesn't
equate to cultural and values homogenity. Just by speaking English
wouldn't create too much of a unison...
--
"hohoemi wa itsuwari. shinjitsu wa itami"
Shu-yu Guo <shu at rufuran.org>
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