[MUD-Dev] When will new MMORPGs that are coming out get originalwith the gameplay?
Daniel Anderson
melinko at insight.rr.com
Mon Jul 7 23:53:33 CEST 2003
Martin Bassie wrote:
> When the target audience pays attention to the smaller names out
> there.
> To elaborate: I don't think you can claim "Game after game is an
> almost exact clone". The 6 or 7 big names are copies, for
> sure... In detail they may be different, and the younger
> generation more sophisticated than the older, but they're still an
> awful lot the same. I think you'll keep seeing that until
> executives feel a change in whatever their target audience
> wants. I almost hate waiting to see what Middle Earth Online (the
> final version?) will play like.
> Of course, there will always be similarities. People almost demand
> slick 3D graphics, realistic worlds and the most impressive
> effects in a hi-tech engine, and it'll be hard for a game to
> launch successfully without using one of those.
You may be true in saying the "smaller names" out there are
different. Unfortunately most of those smaller names don't have the
budget to support the slick 3D graphics, realistic worlds, or the
hi-tech engine. So, without those, it's harder for the new games to
get noticed.
-Daniel Anderson
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