[MUD-Dev] re: Understanding MMOGs

ceo ceo at grexengine.com
Tue Jul 8 14:37:31 CEST 2003


Ahem. I wish I'd read this before my last post:

  http://www.skotos.net/articles/engines01.shtml

..in which Dave Rickey aims "to tell my colleagues what kinds of
games they've been making, and present a theoretical framework to
categorize them. Along the way, I'm going to explain how one of the
leading theorists in the business got it wrong. Hey, I gotta be me."

It presents a categorization of MMOGs as:

  Game as Puzzle
  Game as Simulation
  Game as Story
  Game as Society

Adam M
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