[MUD-Dev] re: Understanding MMOGs
ceo
ceo at grexengine.com
Tue Jul 8 14:37:31 CEST 2003
Ahem. I wish I'd read this before my last post:
http://www.skotos.net/articles/engines01.shtml
..in which Dave Rickey aims "to tell my colleagues what kinds of
games they've been making, and present a theoretical framework to
categorize them. Along the way, I'm going to explain how one of the
leading theorists in the business got it wrong. Hey, I gotta be me."
It presents a categorization of MMOGs as:
Game as Puzzle
Game as Simulation
Game as Story
Game as Society
Adam M
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list